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Its possible create meshs animated with code without load .mesh ?

Posted: Fri Jul 16, 2021 8:18 pm
by skinkairewalker
hello everyone !!

I'm starting to study ogre3d with purebasic, and I saw that it has some CreateMesh functions, is it possible to animate them using bones or something that is equivalent?

Re: Its possible create meshs animated with code without load .mesh ?

Posted: Fri Jul 16, 2021 11:29 pm
by pf shadoko
no, you can't create animations from the code, you can only modify the bones
(maybe in the next version (if I have the courage)

Re: Its possible create meshs animated with code without load .mesh ?

Posted: Sat Jul 17, 2021 1:55 am
by skinkairewalker
It would be amazing...
I would feel more comfortable if I could load models from memory (this would make encryption and packaging easier)
like : CatchMesh* similar to CatchSound, CatchSprite*, other ....