The IDE runs, so it should be no problem. BTW, I'm using the IDE using ssh+X redirect and VcXsrv on Windows, and the IDE is displayed on the Windows which makes the dev very easy.
Fred wrote: ↑Fri Nov 26, 2021 3:52 pm
The IDE runs, so it should be no problem. BTW, I'm using the IDE using ssh+X redirect and VcXsrv on Windows, and the IDE is displayed on the Windows which makes the dev very easy.
Yes! It works.
Thanks for the tip.
It took me a long time to get it to work: I thought VcXsrv was not working because I had a black screen for several minutes but it was due to the extreme slowness of the Raspberry 2 compared to my PC.
PB Windows 10 with above PB on Raspberry (remote display with VcXsrv)
Awsome, Fred and Team
Well, now I have to remember everything I did to get here... (fortunately by doing it in command line it's enough to take the history files and to make cards of it)
Last edited by Marc56us on Fri Nov 26, 2021 5:11 pm, edited 1 time in total.
Wolfram wrote: ↑Fri Nov 26, 2021 6:49 pm
Thanks Fred!
Can someone give me an example how to use the C backend on macOS please?
Open the purebasic.app package with the Finder and select the file pbcompilerc in the compilers folder. Copy the path at the bottom from Finder of the status bar (context menu).
Under pb settings in compilers, insert and add the path.
Thank you for this. It must have been a huge amount of work, so please know that it is appreciated.
Now please, for the love of God, make it easier to donate to you - including crypto.
JACK WEBB: "Coding in C is like sculpting a statue using only sandpaper. You can do it, but the result wouldn't be any better. So why bother? Just use the right tools and get the job done."
Thank you very much for completing the Beta test version! I have recompiled all 12 of my library system's exe's using the 64-bit C backend. The compiler crashed twice but recompiling immediately worked. Apart from this, everything appears good. So far I have not seen any major speed differences between the C and ASM compilations.
I noticed the SQLite verison is still 3.33. Is that to be updated in the final release? The current version is 3.36. It contains some useful extra functions such as Drop Column.
Just finish the work prior to be able to compile my Model Editor for my game project with the V6.00 Beta 1. With the ASM Backend it took very small amount of time to Compile. With the C backend without any optimization it took a little bit of time and with optimization it took a while but it was expected. What was not expected is the difference of the final rendering after a surface normal smoothing operation. See the difference in the picture here : https://www.dropbox.com/s/cev4oyptnu5fn ... n.jpg?dl=0
I know the algorithm responsible for the normal smoothing but it will take time to narrow down the problem of what is happening differently between the None Optimize and the Optimize output done by the C Backend.
Maybe this weekends ...
Best regards
StarBootics
The Stone Age did not end due to a shortage of stones !