MaterialBlendingMode
Posted: Wed Mar 03, 2021 5:43 pm
When using the command MaterialBlendingMode with for example the mode #PB_Material_AlphaBlend, how or is it possible to turn it back to original mode?
http://www.purebasic.com
https://www.purebasic.fr/english/
That was my first attempt also but i don't want to change the material for a normal normal entity, it's for StaticGeometryEntity.DK_PETER wrote:Create two materials one for material blending and the other as normal.
Switch materials by using SetEntityMaterial()