[Implemented] 3D
Posted: Wed Sep 24, 2003 6:05 am
there is EntityX(#Entity) idem for Y and Z, but there is not
EntityAngleX(#Entity) idem for the angle Y and Z idem for the camera.
The reference mark for rotations is different from the reference mark
for the translations.
Example if I write RotateEntity(#Entity, 1,0, 0)
Entity turns on the y axis.There is only the axis of Z which is common for the translations and rotations.
It would be interesting to have an ordering of absolute rotation a
little as for displacement, there is a relative displacement, and an
absolute displacement
Exemple : RotateEntityY(#Entity, 90) place the entity with 90° on the Y axis.
Another order which would be interesting
MoveDirectionEntity(#Entity,2)
makes it possible to advance the entity of 2 units on plan X,Z according to the angle Y
Afflicted for the bad translation, I use Systran
EntityAngleX(#Entity) idem for the angle Y and Z idem for the camera.
The reference mark for rotations is different from the reference mark
for the translations.
Example if I write RotateEntity(#Entity, 1,0, 0)
Entity turns on the y axis.There is only the axis of Z which is common for the translations and rotations.
It would be interesting to have an ordering of absolute rotation a
little as for displacement, there is a relative displacement, and an
absolute displacement
Exemple : RotateEntityY(#Entity, 90) place the entity with 90° on the Y axis.
Another order which would be interesting
MoveDirectionEntity(#Entity,2)
makes it possible to advance the entity of 2 units on plan X,Z according to the angle Y
Afflicted for the bad translation, I use Systran