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Dll for 3D Engine and Executables

Posted: Wed Sep 17, 2003 4:24 pm
by Purebat
Hi there!

If you work with Engine3D and want to make an executable you musst copy Engine3D.dll from your "Compiler" directory into your projectdirectory.

I think this information should be in the helpfile.


C ya

Sebastian

Re: Dll for 3D Engine and Executables

Posted: Sun Sep 21, 2003 9:47 pm
by Andre
Purebat wrote:I think this information should be in the helpfile.
Noticed for next docs update :D

Posted: Sun Sep 21, 2003 10:22 pm
by GPI
Maybe it would be usefull, to have a option like "automtic copy Engine3d.dll in the destination-folder, when needed". But this should be done by the compiler (or he should send a message to the editor...)

Posted: Mon Sep 22, 2003 1:41 am
by J. Baker
Here's a NEWBIE question. Is it possible to have the dll compile with the executable?

Posted: Mon Sep 22, 2003 1:45 am
by LarsG
I guess you can include it with IncludeBinary and then write it at runtime, but I don't think you can work with the DLL only resident in memory..

-Lars

Posted: Mon Sep 22, 2003 11:32 am
by Kale
you could use PEBundle to include DLL's with your exe :D

Posted: Mon Sep 22, 2003 3:44 pm
by Fred
PEBundle definitely doesn't works correctly everywhere, so it's no more an option. His developper seems to have cancelled his project as I got no news since 6 months.

Posted: Mon Sep 22, 2003 5:30 pm
by Kale
PEBundle definitely doesn't works correctly everywhere, so it's no more an option. His developper seems to have cancelled his project as I got no news since 6 months.
:o :? :(