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FMOD 3.70 WOW !!!
Posted: Tue Sep 16, 2003 8:59 pm
by Num3
MOD FILES, MP3, OGG, ASF, WMA plus extra goodies !!!
Could you Gurus remake the PB imports Plzzzzz...
FMOD 3.70:
Shoutcast / Icecast / HTTP internet streaming support added!
ID3v1, ID3v2, Ogg & ASF/WMA tag support added!
PlayStation 2 improvements, Prologic2 support now works on 48 hardware channels instead of 24. Many bug fixes and speed improvements have been made.
FSB format improvements. Now all platforms support compressed FSB streaming, sentencing, and multichannel interleaved streams.
FMOD media player updated, now supports internet streams, fast play list filling, and tag support.
Large memory saving on XBOX. FX image no longer required to be specifically loaded making the API more cross platform than before.
PocketPC now supports Spectrum Analysis! See 3d2 example. EVC4 support now added. PocketPC 2003 dlls included.
API changes means FMOD 3.70 is not backwards compatible with older versions. Callbacks are now stdcall, Visual Basic users now no longer have to use a separate dll!
FMOD 3.63:
This update contains many fixes across all platforms, and is well worth getting for any users experiencing any problems.
Prologic 2 support is now supported on PlayStation 2 for real-time 5.1 audio!
MP3 support fixes and speedups. Opening in 'mpeg accurate' mode is now 25% faster! Under Windows CE time functions now work correctly. 'chirp' noises when seeking is now eliminated on all platforms.
Non-blocking load support added to FMUSIC_LoadSongEx!
FSB support upgraded, along with a new and improved FSBank tool.
Posted: Tue Sep 16, 2003 10:03 pm
by GPI
Not free for compercial software and other problem: When Fred really buy Fmod, does we also have the allowence to use fmod and sell it with our products?
Posted: Tue Sep 16, 2003 10:13 pm
by spangly
GPI wrote:Not free for compercial software and other problem: When Fred really buy Fmod, does we also have the allowence to use fmod and sell it with our products?
BlitzBasic uses a licensed version of fmod, and it can be used to create shareware/commercial games without having to buy a seperate license for fmod. I found this out by seaching for fmod on the Blitz forums.
Posted: Tue Sep 16, 2003 10:22 pm
by GPI
spangly wrote:GPI wrote:Not free for compercial software and other problem: When Fred really buy Fmod, does we also have the allowence to use fmod and sell it with our products?
BlitzBasic uses a licensed version of fmod, and it can be used to create shareware/commercial games without having to buy a seperate license for fmod. I found this out by seaching for fmod on the Blitz forums.
And how expensiv would be this for Fred?
Posted: Tue Sep 16, 2003 10:48 pm
by spangly
Too expensive I suspect

it's around $1000 for a single product and 2.5x that for a site license. Although there is a shareware license for $100.
P.S. I'm not advocating the use of it, just sharing what I know.
Posted: Wed Sep 17, 2003 12:02 am
by Karbon
Perhaps we should start a pool and get the money together

Posted: Wed Sep 17, 2003 12:40 am
by Froggerprogger
I think implementing fmod into Purebasic would be amazing, but not really financeable. Here's something about engine resale from fmod.org:
Engine Resale (Integration into a commercial, non audio related engine with intention to be re-sold as middleware. I.e. game engine, graphics engine.)
There's no price mentioned for it, just a contact, but it won't be cheap I think. And really not everybody of us uses sound in his/her application. Okay, 3D-Sound-positioning and the DSP-chain, internet-streaming, etc. is fantastic, but not really neccessary for all of us. But perhaps the fmod-team loves PureBasic and wants to feature it with a free license

Posted: Wed Sep 17, 2003 3:18 am
by TheBeck
This would give PureBasic a $2569.00 price tag!
Posted: Wed Sep 17, 2003 4:23 am
by WolfgangS
TheBeck wrote:This would give PureBasic a $2569.00 price tag!
http://audiere.sourceforge.net is a free and excellent alternative to Fmod ... Look to the beginner forum and help to make it run on PB ...
MFG
WolfgangS
Posted: Wed Sep 17, 2003 6:01 am
by LarsG
But how on earth can Blitz afford this, and still have a reasonable price tag to us... There must be some way to implement this... Perhaps Fred should email Mark, and ask him how he went about it?!?
-Lars
Posted: Wed Sep 17, 2003 8:29 am
by Num3
Erh...
My intentions where wrongly interpreted...
Sebastian Schulz (German forum) has already done a resident lib for FMod, but for version 3.6, which is not compatible with 3.70.
what i was asking was for someone to rewrite this to version 3.70.
And remember their licence is free, is your software is free!
Posted: Wed Sep 17, 2003 1:20 pm
by nco2k
I think, implementing FMOD in PureBasic, would be really cool, but only if the price is not too high. Perhaps someone could check the conditions via e-mail and inform Fred then, if the price fits. Perhaps he would like this idea, too.
Perhaps we should start a pool and get the money together
Dude, i think this idea is great! If anyone could donate 5€ and we get enough users, it schould fit.
c ya,
nco2k
Posted: Wed Sep 17, 2003 1:26 pm
by LarsG
So if we write freeware software, then the FMod lisence is free?!?!
But what if we want to sell the software?!? Then what??!
I'd really like go understand how the lisence stuff to FMod works..
And how expensive it would be to implement it in PB...
And if this would effect us "end" developers, or just charge Fred a one-time payment?!?
If this turns out to be a one time payment for all PureBasic lisences, which allows us as developers to sell our software, then perhaps, if Fred supports it, we all could contribute some money to make it happen?!?
I hope haven't misunderstood... :p
-Lars
Posted: Wed Sep 17, 2003 1:37 pm
by nco2k
LarsG wrote:
If this turns out to be a one time payment for all PureBasic lisences, which allows us as developers to sell our software, then perhaps, if Fred supports it, we all could contribute some money to make it happen?!?
-Lars
Yes, otherwise it`s not worth buying and implementing it.
c ya,
nco2k
Posted: Wed Sep 17, 2003 2:23 pm
by WolfgangS
But how on earth can Blitz afford this, and still have a reasonable price tag to us... There must be some way to implement this... Perhaps Fred should email Mark, and ask him how he went about it?!?
Because he paid the fee for the resale engine of course
Email from 25. Apr 2003:
At the moment it is 2.5 times the price of a site license. Currently that means $8000. FMOD pricing will be going up soon so it could be $12,500 in the next month.
If the product is more of a lowbudget shareware deal, it might be significantly cheaper.
Brett Paterson
CEO / Lead Programmer.
Firelight Technologies Pty Ltd.
FMOD SoundSystem
... and Blitz is much oftener sold the Pure ...
But ... check out the audiere lib it´s a
quite nice alternative !!!!
