CatchImage - Question
Posted: Mon Sep 08, 2003 3:58 pm
				
				Hi 
In the help-files there is an example for catch image using it with a label.
Now heres my question:
Is it possible to catch an image, when I have a ponter (to memory), handled from an other program? Can I catch It. Are there other (faster) ways drawing to that image im memory? (I know that I can write a pixel ...) But my question is how to use the ´2D Drawing´ commands?
Does anyone have a solution?
If it is sophisticated maybe with a piece of code (i´m more or less a newbie)
Thx
			In the help-files there is an example for catch image using it with a label.
Now heres my question:
Is it possible to catch an image, when I have a ponter (to memory), handled from an other program? Can I catch It. Are there other (faster) ways drawing to that image im memory? (I know that I can write a pixel ...) But my question is how to use the ´2D Drawing´ commands?
Does anyone have a solution?
If it is sophisticated maybe with a piece of code (i´m more or less a newbie)
Thx