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Oculus Quest PB and WebVR
Posted: Tue Jan 28, 2020 4:04 pm
by dige
Hey, guys, anyone here own an Oculus Quest VR goggles?
I would like to create VR environments with PB. For example 360 degree Snap Shot
like a sphere -> rectangle or snaps from all 6 sides of a cube (Skybox).
And to make them experienceable for the Oculus using WebVR.
Does anyone have experience in this area?
Kind regards
dige
Re: Oculus Quest PB and WebVR
Posted: Tue Jan 28, 2020 6:26 pm
by djes
I have one but haven't made any coding test by now. I would be interested anyway as it is a great product.
Re: Oculus Quest PB and WebVR
Posted: Wed Jan 29, 2020 12:30 pm
by dige
I use WebVR to view images from drone flight on my Quest.
Like 3D oder 360 degree image.
Here is one 360 degree shot:
http://h2717740.stratoserver.net/cgi-bi ... 4042f8&2=1
And this is a 3D shot:
http://h2717740.stratoserver.net/cgi-bi ... 32b434&2=1
The next step is WebXR. There is a cool tech demo:
https://mixedreality.mozilla.org/hello-webxr/
It runs great on Quest.
I would like to create such a room to make a nice picture gallery experience.
Re: Oculus Quest PB and WebVR
Posted: Tue Feb 16, 2021 6:33 pm
by Philippe-felixer76-3
Mabe add some support for the
https://github.com/ValveSoftware/openvr library..
Some person did a wrapper for the jMonkeyEngine3D here
https://github.com/phr00t/jMonkeyVR.
Just wrap some these functions
https://github.com/phr00t/jMonkeyVR/tre ... rc/jopenvr in a PB file, how hard can it be

Re: Oculus Quest PB and WebVR
Posted: Wed Feb 17, 2021 11:57 am
by dige
I'm not sure, but definitely too hard for me..
Re: Oculus Quest PB and WebVR
Posted: Wed Feb 24, 2021 6:04 pm
by djes
Did you try Sketchfab ? You can watch models directly on the oculus quest. Here's some test I made recently :
https://sketchfab.com/jesahel-benoist/models