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				anyone who has a small 3d example?
				Posted: Tue Sep 02, 2003 12:06 pm
				by bernardfrancois
				Does anyone has a small 3d code example (without media files)? This would help me understanding some things in PureBasic.
Thanks in advance!
			 
			
					
				
				Posted: Tue Sep 02, 2003 12:21 pm
				by LarsG
				PB doesn't natively support creating of 3d-primitives as of now..
But you can search for "OpenGL" and "3d" here on the forums, and you'll find some sources to create primitives using OpenGL....
For standard 3D usage (the OGRE engine), you'll have to have some media...
-Lars
			 
			
					
				
				Posted: Tue Sep 02, 2003 12:36 pm
				by bernardfrancois
				I didn't knew it wasn't posible to make such standard 3d primitives. But I have media (3ds files which I'll have to convert first I think). Are there some tutorials or examples about working with the OGRE engine in PureBasic?
			 
			
					
				
				Posted: Tue Sep 02, 2003 2:23 pm
				by bernardfrancois
				the ogre site doesn't seem to work... -> 
http://ogre.sourceforge.net/
anyone who knows where I can find somtehing to convert .3ds files to the ogre format? (a 3dsmax plug-in is okay too)
 
			
					
				
				Posted: Tue Sep 02, 2003 2:47 pm
				by coma
				
			 
			
					
				
				Posted: Fri Sep 05, 2003 10:45 pm
				by Dreglor
				I always like controlling and know everything in the game/program so i don't like using pre-built 3d engines, so does any one have a pb 3d example
i like to see it
			 
			
					
				
				Posted: Sat Sep 06, 2003 12:21 am
				by fsw
				Dreglor,
look here:
viewtopic.php?t=6307&highlight=3d+engine
Pedro has written his own engine   

 
			
					
				
				Posted: Sun Sep 07, 2003 12:45 am
				by Dreglor
				woah,
i will a great deal from this thanks fsw
and maybe create one of my own 

 
			
					
				
				Posted: Sun Sep 07, 2003 2:04 am
				by fsw
				Dreglor wrote:woah,
i will a great deal from this thanks fsw
and maybe create one of my own 

 
  
 
keep us posted...
 
			
					
				
				Posted: Sun Sep 07, 2003 4:40 am
				by Dreglor
				i will
before i got into pb
i work with a big gsdk community and did devlope a 3d engine useing just 2d drawing commands that were extremly slow
but it still ran at a resable rate (10fps) all it did was draw a cube (wireframe) that you could rotate
so i know the basics of 3d engines just not the newer advance stuff