[GAME] Civilization / strategy Game development
Posted: Fri Oct 25, 2019 5:50 am
I am developing a game called WarZone and contrary to my own expectations I did not get stuck. The idea behind the game was (and still is) to make a board game out of it, but the actual game can also be played on computer.
The premise of the game is as follows
1. Turn Based
2. Civilization style (build cities, upgrade, advance tech, build armies)
3. It is 2D, alas.
The ultimate goal is to have a more combat strategic civ game, which is faster, and allows for larger maps and larger armies.
I am not a great coder; I have borrowed code from various sources, and graphics is quite a weak spot. I would like to add battle animations, and other cinematic scenarios to make game more appealing, as well as sound effects. But of course, even gaming elements I might not have thought about, on how the game more fun.
If someone wants to help and join in, we can make an even better game together!
But testing and bug reporting is also helpful.
What has been done so far
1. Map Generator (Still missing mountains and ice)
2. Black Market with fluctuations
3. Multiplayer structure
4. Automated goals
5. The ability to buy/sell in Market
6. Possibility to found cities, buy settlers and workers
7. Harvest of resources (missing graphics)
Work In Progress
1. Hunt a pesky bug where automatic worker return a null coordinate
2. Build basis for modularity so game can be moddable
3. Naming of cities and elements more fluid and logical
UPDATE: 17/Nov/2019
Added automation. This is the basis for the AI (which still has to be coded) but it is possible for player to use to reach certain goals. Presently automation will produce workers and found cities, looking for the best spots.
EDIT: 5/Nov/2019
First download version (not even close to a completed game)
http://sen3.net/files/wz.zip
When you "start game" it will generate the map which can take quite a while; even for a computer with lots of RAM and a fast CPU.
The premise of the game is as follows
1. Turn Based
2. Civilization style (build cities, upgrade, advance tech, build armies)
3. It is 2D, alas.
The ultimate goal is to have a more combat strategic civ game, which is faster, and allows for larger maps and larger armies.
I am not a great coder; I have borrowed code from various sources, and graphics is quite a weak spot. I would like to add battle animations, and other cinematic scenarios to make game more appealing, as well as sound effects. But of course, even gaming elements I might not have thought about, on how the game more fun.
If someone wants to help and join in, we can make an even better game together!
But testing and bug reporting is also helpful.
What has been done so far
1. Map Generator (Still missing mountains and ice)
2. Black Market with fluctuations
3. Multiplayer structure
4. Automated goals
5. The ability to buy/sell in Market
6. Possibility to found cities, buy settlers and workers
7. Harvest of resources (missing graphics)
Work In Progress
1. Hunt a pesky bug where automatic worker return a null coordinate
2. Build basis for modularity so game can be moddable
3. Naming of cities and elements more fluid and logical
UPDATE: 17/Nov/2019
Added automation. This is the basis for the AI (which still has to be coded) but it is possible for player to use to reach certain goals. Presently automation will produce workers and found cities, looking for the best spots.
EDIT: 5/Nov/2019
First download version (not even close to a completed game)
http://sen3.net/files/wz.zip
When you "start game" it will generate the map which can take quite a while; even for a computer with lots of RAM and a fast CPU.