jaPBe 1.3.8.17
Posted: Sun Aug 17, 2003 1:46 pm
http://caosandkin.bei.t-online.de/purebasic/jaPBe/
IncludePack1
------------
I add some Includes-files with many, many functions (more than one joystick, etc). Download the pack and test it.
Note: You must don't care about #File-Numbers, #Library-Numbers, etc. The includes use its own routines for this, so you must only include the file (over compiler-options) and ready.
Also for nearly all you get a help file and for some also a example. Try it out!
p.s.: You need the IncludePack1 for compiling jaPBe.
Include
- The IncludeViewer should find names better. But include-commands should be the first-command in the line.
- DoubleClick on IncludeBinary will open the binary with the system-default-programm.
- Included files work with a "\folder" path
Compile
- On errormessages the main file is shown as Includefile.
- For Advanced Options: %build% return the build-nummber
Editor Core
- When only one item is in the list, Cursor up/down will cancel the list
- Backspace now also hold the autocompletation list
- When you use Save as for a .pbi, pbi was not selected in the filetype
- Change the name of the constants
#jaPBe_IsDebuggerRunning
#jaPBe_IsExecute
- New Constant: #jaPBe_ExecuteBuild
Returns, how often the current File is successfull compiled.
- New Constant: #jaPBe_ExecuteType
Returns the executetype of the current programm
0=Windows
1=DLL
2=Console
- Find&Replace: After replace all the list & booksmarks are not updated.
Misc
- When the editor crash. jaPBe try now to save the files under a diffrent filename.
(look in the jaPBe-Directory, when jaPbe crashed)
On the next start, jaPbe load this files.
WARNING: jaPBe restore the old names, but it could happen, that part of the codes are
rubbish, so test it, before you save the restored codes. (Also good idea to activate backup)
IncludePack1
------------
I add some Includes-files with many, many functions (more than one joystick, etc). Download the pack and test it.
Note: You must don't care about #File-Numbers, #Library-Numbers, etc. The includes use its own routines for this, so you must only include the file (over compiler-options) and ready.
Also for nearly all you get a help file and for some also a example. Try it out!
p.s.: You need the IncludePack1 for compiling jaPBe.
Include
- The IncludeViewer should find names better. But include-commands should be the first-command in the line.
- DoubleClick on IncludeBinary will open the binary with the system-default-programm.
- Included files work with a "\folder" path
Compile
- On errormessages the main file is shown as Includefile.
- For Advanced Options: %build% return the build-nummber
Editor Core
- When only one item is in the list, Cursor up/down will cancel the list
- Backspace now also hold the autocompletation list
- When you use Save as for a .pbi, pbi was not selected in the filetype
- Change the name of the constants
#jaPBe_IsDebuggerRunning
#jaPBe_IsExecute
- New Constant: #jaPBe_ExecuteBuild
Returns, how often the current File is successfull compiled.
- New Constant: #jaPBe_ExecuteType
Returns the executetype of the current programm
0=Windows
1=DLL
2=Console
- Find&Replace: After replace all the list & booksmarks are not updated.
Misc
- When the editor crash. jaPBe try now to save the files under a diffrent filename.
(look in the jaPBe-Directory, when jaPbe crashed)
On the next start, jaPbe load this files.
WARNING: jaPBe restore the old names, but it could happen, that part of the codes are
rubbish, so test it, before you save the restored codes. (Also good idea to activate backup)