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please delete
Posted: Thu Aug 14, 2003 6:00 am
by LJ
please delete
OK
Posted: Thu Aug 14, 2003 6:14 am
by LJ
Ok, am gonna take a break from this for awhile, maybe permanently. Feel free to edit and improve and maybe make this into a REAL tool for constructing .meshs.
Peace
Lj
Posted: Sat Aug 16, 2003 1:48 pm
by DarkDragon
I can't start this programm, because of the "VC++ Runtime Library".
Hmmm
Posted: Sat Aug 16, 2003 5:43 pm
by LJ
Hmmm, that's what's running underneath the PB code, it's a little two low level for me to be of any help. Type in Visual C++ runtime library and see what you get returned in a search engine. Perhaps you don't have this library installed on your computer?
Posted: Mon Aug 18, 2003 11:27 am
by DarkDragon
There are too many founded sites.
Here a screenshot:

Hmmm
Posted: Tue Aug 19, 2003 5:02 am
by LJ
Hmmm... I've seen this error before on my computer. Hey, I have an idea! I got this error when tweaking the screen (for drawing commands) and the Window size! I might have used an odd ball size that your graphics card doesn't support. Get into the code I wrote and try tweaking the window and screen size. Change it to a value that you know works on your graphics card like a value from another program that sets up a screen or windowed screen and draws to it. Change the values in my code here:
Code: Select all
If OpenWindow(0, 256, 0, 544, 600, #PB_Window_BorderLess,"")
If OpenWindowedScreen(WindowID(0), 0, 0, 540, 600, 0, 0, 0)
Posted: Wed Aug 20, 2003 10:12 am
by DarkDragon
No it doesn't work.
I have a NVidia GForce 2(I think this is my card), but all other 3D programs are running on my computer.
It doesn't matter because I am making my own modelling tool(it has 4 perspectives) and you can set your vertices now. I am trying to get the code of an *.mesh, *.skelett and *.bsp file.