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Request for a vectorial Gravity

Posted: Tue Dec 25, 2018 11:23 am
by Psychophanta
Hi.
There is a WorldGravity() which accepts an unique parameter interpreted as a scalar number for the global 'Y' axis.
However, for many approaches, games and general issues there would be desirable a 3D vector (3 scalar float numbers) as parameter for that native funcion.
Thanks! :)

Re: Request for a vectorial Gravity

Posted: Wed Mar 06, 2019 7:05 pm
by pf shadoko
in next PB version
(but I'm curious to see what it's for)

Re: Request for a vectorial Gravity

Posted: Wed Oct 07, 2020 4:48 pm
by Psychophanta
pf shadoko wrote:in next PB version
(but I'm curious to see what it's for)
Dear, in real nature, gravity has not a direction up or down.
Even in Earth planet, its gravity vector depends on where is the point you are positionated on its surface.
So it is a 3 dimension vector.