i haven't tried it before since i find it very clumsy and complex, but the general procedure is:
1- make a (simple) mesh (a few triangles) with any modeller and save it to either 3ds, obj, max
2- use CharacterX to create skeletons, joints, etc and export it to ogre mesh (in the form of xml)
to enable CharacterX to export to Ogre mesh copy the file OGRE 3D.lua from CharacterFix to the plugins folder in CharacterX
3- use the CharacterFiX from james baker site
www.posemotion.com to fix the mesh
in
https://www.virustotal.com it is said 5 engines from the 57 detected a virus. in fact it is false allert from rabish engines. the file is clean
4- use OgreXMLConverter.exe to convert the xml to *.ogre mesh
the older OgreXMLConverter.exe which i have can be found here
https://sourceforge.net/projects/ogre/files/ogre/1.7/
CharacterX was commercial and then Freeware, then its site is closed but can be downloaded using google search
its size about 4MB
i uploaded it here:
http://s000.tinyupload.com/index.php?fi ... 9932547491
register it with these info (legaly by the developer himself befor he closed his site)
Username: CFX4FREE
Registration Key: 5b2fe4
the last product registration info page :
http://s000.tinyupload.com/index.php?fi ... 1117344872
Note: here
viewtopic.php?f=16&t=61709&hilit=CharacterFiX#p462363 the user rambodash said :
So i went ahead and used CharacterFX + Fix, and everything works well, It was a lot of work but now I have got animated models working in my game.
so it seems to work.