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[Gadget3D GUI Programming] 3D Gadgets on Textures, Possible?

Posted: Fri Jun 29, 2018 4:11 pm
by JamieVanCadsand
Hey 3D GUI Programmers and Software Developers...

In the future, i plans to write 3d environment editors with called in-game software aplications,
drawing on textures i want to drawing on 3d meshes to simulate in-game computers like as example
DVD-Players, Virtual Reality Systems and the list go on...
So my question is at follow:
- Is it possible to use the 3D GUI (Gadget3D) Interface Functions, called to draw these Gadget3D Interfaces
on textures as wel to simulate 3d screen, they get complex interfaces ?...

Use the Gadget3D is hopefully an easy way to use for my in-game software i want to drawing on my
3d hardware game simulator... so as example to simulate in-game DVD/MP3/4-Players, Televitions,
Radios, Bar-Systems, Printers, Computers and the list go on...
This is an project for my future programming work, i did for my hobby...
So... is it possible?, Thanks for answeres...
Jamie.

Re: [Gadget3D GUI Programming] 3D Gadgets on Textures, Possi

Posted: Sun Jul 01, 2018 3:29 pm
by DK_PETER
I'm not really sure what you want to do..A 3D mesh editor?
Anything can be done with PureBasic's Ogre3D engine, but it takes a lot of
time and skills to accomplish such a task.

Re: [Gadget3D GUI Programming] 3D Gadgets on Textures, Possi

Posted: Sun Jul 01, 2018 4:30 pm
by DarkDragon
DK_PETER wrote:I'm not really sure what you want to do..A 3D mesh editor?
No, he wants to render the UI onto a texture which can be displayed on a mesh, a fairly common task. However the last time I took a look into the purebasic documentation it wasn't possible.

Re: [Gadget3D GUI Programming] 3D Gadgets on Textures, Possi

Posted: Mon Jul 02, 2018 10:53 am
by DK_PETER
@DarkDragon
Yeah..I sort of figured that out. :-)
What caused the confusion was this:
Use the Gadget3D is hopefully an easy way to use for my in-game software i want to drawing on my
3d hardware game simulator... so as example to simulate in-game DVD/MP3/4-Players, Televitions,
Radios, Bar-Systems, Printers, Computers and the list go on...
The way to emulate buttons and other gadgets is using the texture itself and let it behave as an 'active and clickable' surface.
Could you please direct me to a piece of software that has real gadgets inside/on textures?
I really don't think that using the 3D gadgets inside textures is a faily common task or widely used at all.

Re: [Gadget3D GUI Programming] 3D Gadgets on Textures, Possi

Posted: Mon Jul 02, 2018 4:31 pm
by chi
@JamieVanCadsand: Do you mean something like a UI in WorldSpace? (e.g. Unity GUI or Albalynx GUI)