Page 1 of 1
Flexi Particle scroller FX
Posted: Fri Aug 01, 2003 11:27 am
by VIRTUALYS
hi!
this is Flexiscroller Fx by VIRTUALYS for U
Get it:
www.virtuafx.com (download section)
VIRTUALYS for U

Posted: Fri Aug 01, 2003 2:33 pm
by Flype
i'v a totally black screen for me...
(ATI Rage 128 Pro)
Posted: Fri Aug 01, 2003 3:32 pm
by VIRTUALYS
Flype!
bizzard!!! Black?..... 8O
direct download:
http://perso.club-internet.fr/virtualys ... roller.zip
enjoy!
VIRTUALYS for U

Posted: Fri Aug 01, 2003 4:14 pm
by Paul
VIRTUALYS wrote:Flype!
bizzard!!! Black?..... 8O
Not really.... When using Sprite3DBlendingMode() you can not rely on it working the same on all graphic cards. This problem was discovered when I made the Fireworks Demo on the Resources Site.
Some cards work fine using Sprite3DBlendingMode(2,7) and others show a black screen. If you have a black screen this can usually be corrected by changing to Sprite3DBlendingMode(0,2) , which will give the same effect as 2,7 does on other cards.
Really to bad this command does not function the same across all video cards ;(
Posted: Fri Aug 01, 2003 4:56 pm
by Flype
Sprite3DBlendingMode(0,2) do not correct the problem...
i'm disappointed

It's strange because it's first time i've such a graphic problem with my ATI Rage 128 Pro.
Posted: Fri Aug 01, 2003 6:55 pm
by Paul
Also be aware that VIRTUALYS is using a 127x127 sprite which is not a legal size when using 3DSprites. Should be 128x128.
Some cards can handle the illegal size, some cannot.
Resize "partflexi.bmp" to 128x128 and see what happens.
Posted: Fri Aug 01, 2003 8:14 pm
by VIRTUALYS
Yes! Paul
it's right, but with my 3D card , it's run perfectly.... but very good detail
Thanks Paul
VIRTUALYS for U

Posted: Sat Aug 02, 2003 2:57 am
by Flype
Yeaaaahhh !!!
That's right Paul, i just resize the picture to 128x128 and now it works perfectly...
So, now i can say that's a very nice effect
This is a very useful information for my ATI graphic card.
thanx thanx
Posted: Sat Aug 02, 2003 9:10 pm
by fsw
Hmm, just downloaded the demo and it workes fine on my ATI RAGE MOBILITY-M1 AGP card (laptop)
Then I saw that the bmp file was already changed to 128x128.
I did a test and changed it to 127x127 and now on this graphic card I have text with a shadow - looks cool, but I suppose this effect is not reliable...
