Screenshot to sprite?
Posted: Wed Jul 30, 2003 10:37 pm
Any ideas how i can make a screenshot then make a 3dsprite from it during runtime? This doesn't seem to work:
It just seems to crash at the CatchSprite command 
Code: Select all
;capture a piece of screen
Procedure.l CaptureScreen(Left.l, Top.l, Width.l, Height.l)
dm.DEVMODE
BMPHandle.l
srcDC = CreateDC_("DISPLAY", "", "", dm)
trgDC = CreateCompatibleDC_(srcDC)
BMPHandle = CreateCompatibleBitmap_(srcDC, Width, Height)
SelectObject_( trgDC, BMPHandle)
BitBlt_( trgDC, 0, 0, Width, Height, srcDC, Left, Top, #SRCCOPY)
OpenClipboard_(#NULL)
EmptyClipboard_()
SetClipboardData_(2, BMPHandle)
CloseClipboard_()
DeleteDC_( trgDC)
ReleaseDC_( BMPHandle, srcDC)
ProcedureReturn BMPHandle
EndProcedure
...
ScreenCaptureAddress = CaptureScreen(192, 112, 256, 256)
CatchSprite(1, ScreenCaptureAddress, #PB_Sprite_Texture)
CreateSprite3D(1, 1)
...