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Open Subsystem to OpenGL format??????

Posted: Tue May 01, 2018 12:15 am
by RealUser60
I have read some articles about setting the subsystem to 'OpenGL' before a certain program code to run properly. How is that accomplished within PB?? Please do help me on this?

Sincerely, Richard West
A registered User. :)

Re: Open Subsystem to OpenGL format??????

Posted: Tue May 01, 2018 3:29 am
by Demivec
Look in the manual under 'Compiling your programs/Compiler options for non-projects files' :
http://www.purebasic.com/documentation/reference/ide_compiler.htm

On the compile menu select Compiler Options to open the Compiler Options dialog. In the entry for Library Subsystem type OpenGL.