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WorldShadows() problem in nVidia GeForce GT 730
Posted: Wed Jan 31, 2018 12:17 am
by Psychophanta
Any source for 3D in windows which has the WorldShadows(#PB_Shadow_Modulative... command brings a "Invalid memory access" at the time RenderWorld() is reached.
Win XP, AMD phenom 2, nVidia GF730, PB5.46LTS
Re: WorldShadows() problem in WinXP
Posted: Thu Feb 01, 2018 10:07 am
by Mesa
Try to reinstal DirectX 9, from here:
http://www.microsoft.com/en-us/download ... g=en&id=35
I don't have this problem, but an another problem: "Parse3DScripts()" has to be written after "If Screen3DRequester()".
Windows XP, Intel G2020, nVidia GF710, PB5.61.
M.
Re: WorldShadows() problem in nVidia GeForce GT 730
Posted: Fri Aug 03, 2018 11:35 am
by Psychophanta
Changed the title, because looks like the issue has not to do with XP, but nVidia GeForce GT 730 hardware or driver.
Tested this VGA with windows 10 pro in 3 differents mainboards: 2 different ASUS models and 1 Gigabyte.