[Solved] How to distribute the engine3d.dylib ?
Posted: Thu Jan 04, 2018 7:00 pm
I am able to execute a program using OGRE in the IDE (InitEngine3D() returns "1"), but i am not able to execute the compiled program on a standalone directory with the engine3d.dylib inside (InitEngine3D() returns "0").
This is on MacOS only, it works well on Windows.
I have all tried : putting the dylib in the executable directory, in the app package, specifying a relative path in InitEngine3D(), specifying an absolute path in InitEngine3D(), ...
Do you know how to do ?
This is on MacOS only, it works well on Windows.
I have all tried : putting the dylib in the executable directory, in the app package, specifying a relative path in InitEngine3D(), specifying an absolute path in InitEngine3D(), ...
Do you know how to do ?