Code: Select all
#CameraSpeed = 0.04
Enumeration
#MainWindow
EndEnumeration
Define.f KeyX, KeyY, MouseX, MouseY, RatioX, RatioY
InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
w.l = 800
h.l = 600
ratio.f = w/h
OpenWindow(0, 0, 0, w, h, "background sprite", #PB_Window_ScreenCentered | #PB_Window_SystemMenu)
OpenWindowedScreen(WindowID(0), 0, 0, w, h, 0, 0, 0)
AmbientColor(RGB(255, 255, 255))
;CreateLight(#PB_Any, RGB(25, 25, 180), -5, 10, 5, #PB_Light_Point)
;- Camera
factor.f = 0.935
distance.l = 20
CreateCamera(0, 0, 0, 100, 100)
CameraFOV(0, 50)
MoveCamera(0, 0, 0, distance, #PB_Absolute)
CameraLookAt(0,0,0,0)
CameraBackColor(0, RGB(0, 255, 0))
; Plane
wt.l = 512
ht.l = 512
sizeZ.f = distance * factor
sizeX.f = sizeZ * ratio
;CreateMaterial(0, LoadTexture(0, "ground_diffuse.png"))
CreateTexture(0, wt, ht, "background")
StartDrawing(TextureOutput(0))
FillArea(1, 1, -1, $996633)
FrontColor(RGB(255, 0, 255))
Circle(wt/2, ht/2, wt/2 - 2, $999933)
StopDrawing()
CreateMaterial(0, TextureID(0))
SetMaterialAttribute(0,#PB_Material_DepthCheck , #False)
SetMaterialAttribute(0, #PB_Material_DepthWrite, #False)
CreatePlane(0, sizeX, sizeZ, 1, 1, 1, 1)
CreateEntity(0, MeshID(0), MaterialID(0), 0, 0, 0)
RotateEntity(0, 90, 0, 0)
;SetRenderQueue(EntityID(0), 0)
; Robot
;CreateMaterial(1, LoadTexture(1, "r2skin.jpg"))
LoadMesh(1, "robot.mesh")
CreateEntity(1, MeshID(1), #PB_Material_None, 0, 0, 15)
ScaleEntity(1, 0.02, 0.02, 0.02)
StartEntityAnimation(1, "Walk", #PB_EntityAnimation_Average)
CreateNode(0)
AttachNodeObject(0, CameraID(0))
AttachNodeObject(0,EntityID(0))
Repeat
Repeat
Event = WindowEvent()
Until Event = 0
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateNode(0, MouseY, MouseX, 0, #PB_Relative)
MoveNode (0, KeyX, 0, KeyY)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
End