Code: Select all
#CameraSpeed = 0.04
Enumeration
  #MainWindow
EndEnumeration
Define.f KeyX, KeyY, MouseX, MouseY, RatioX, RatioY
InitEngine3D()
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
  Parse3DScripts()
 
  InitSprite()
  InitKeyboard()
  InitMouse()
 
 
  w.l = 800
  h.l = 600
  ratio.f = w/h
 
  OpenWindow(0, 0, 0, w, h, "background sprite", #PB_Window_ScreenCentered | #PB_Window_SystemMenu)
  OpenWindowedScreen(WindowID(0), 0, 0, w, h, 0, 0, 0)
  AmbientColor(RGB(255, 255, 255))
  ;CreateLight(#PB_Any, RGB(25, 25, 180), -5, 10, 5, #PB_Light_Point)
 
  ;- Camera
  factor.f = 0.935
  distance.l = 20
  CreateCamera(0, 0, 0, 100, 100)
  CameraFOV(0, 50)
  MoveCamera(0, 0, 0, distance, #PB_Absolute)
  CameraLookAt(0,0,0,0)
  CameraBackColor(0, RGB(0, 255, 0))
 
  ; Plane
  wt.l = 512
  ht.l = 512
  sizeZ.f = distance * factor
  sizeX.f = sizeZ * ratio
  ;CreateMaterial(0, LoadTexture(0, "ground_diffuse.png"))
  CreateTexture(0, wt, ht, "background")
  StartDrawing(TextureOutput(0))
  FillArea(1, 1, -1, $996633)
  FrontColor(RGB(255, 0, 255))
  Circle(wt/2, ht/2, wt/2 - 2, $999933)
  StopDrawing()
  CreateMaterial(0, TextureID(0))
  SetMaterialAttribute(0,#PB_Material_DepthCheck , #False)
  SetMaterialAttribute(0, #PB_Material_DepthWrite, #False)  
  
  CreatePlane(0, sizeX, sizeZ, 1, 1, 1, 1)
  CreateEntity(0, MeshID(0), MaterialID(0), 0, 0, 0)
  RotateEntity(0, 90, 0, 0)
  ;SetRenderQueue(EntityID(0), 0)
  
 
  ; Robot
  ;CreateMaterial(1, LoadTexture(1, "r2skin.jpg"))
  LoadMesh(1, "robot.mesh")
  CreateEntity(1, MeshID(1), #PB_Material_None, 0, 0, 15)
  ScaleEntity(1, 0.02, 0.02, 0.02)
  StartEntityAnimation(1, "Walk", #PB_EntityAnimation_Average)
  
  CreateNode(0)
  AttachNodeObject(0, CameraID(0))
  AttachNodeObject(0,EntityID(0))
  
  
    Repeat
      Repeat   
        Event = WindowEvent()
        Until Event = 0
     
      If ExamineMouse()
        MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
        MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
      EndIf
     
      If ExamineKeyboard()
               
        If KeyboardPushed(#PB_Key_Left)
          KeyX = -#CameraSpeed
        ElseIf KeyboardPushed(#PB_Key_Right)
          KeyX = #CameraSpeed
        Else
          KeyX = 0
        EndIf
                 
        If KeyboardPushed(#PB_Key_Up)
          KeyY = -#CameraSpeed
        ElseIf KeyboardPushed(#PB_Key_Down)
          KeyY = #CameraSpeed
        Else
          KeyY = 0
        EndIf
      EndIf
       
      RotateNode(0, MouseY, MouseX, 0, #PB_Relative)
      MoveNode  (0, KeyX, 0, KeyY)
     
      RenderWorld()
       
      FlipBuffers()
    Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
 
End