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Sound Engine

Posted: Sat Jul 19, 2003 9:23 am
by Ralf
Whats the best way to scroll and edit pattern datas like OctaMed on Win32? Is there any way to play sound on different channels with pure using SoundLib or any API/DX calls?

Posted: Sun Jul 20, 2003 11:58 am
by Psychophanta
For the first question (and i hope Fred don't see this answer which is almost nothing to do with PB :oops: ):
please visit http://www.modplug.com and download the modplug tracker. There is, without doubts, the best amiga module (like Impulse Tracker, OctaMED, XM, S3M, and .MOD) alternative for PC and MSWindows.

For the second question: I don't know what do you mean exactly with different channels, but you can make easely (without threads) a realtime sampling-merging with module (.MOD, etc) output and standard sound (.WAV, etc.) output.


AL

Posted: Mon Jul 21, 2003 12:28 am
by Ralf
Psychophanta wrote:For the first question (and i hope Fred don't see this answer which is almost nothing to do with PB :oops: ):
please visit http://www.modplug.com and download the modplug tracker. There is, without doubts, the best amiga module (like Impulse Tracker, OctaMED, XM, S3M, and .MOD) alternative for PC and MSWindows.

For the second question: I don't know what do you mean exactly with different channels, but you can make easely (without threads) a realtime sampling-merging with module (.MOD, etc) output and standard sound (.WAV, etc.) output.


AL
First: There are surely some other and much better trackers available, instead using ModPlug. Anyway thanks.

Second: Want to play different samples at once like bass on channel1, meldody on channel2, ... Missing something like PlaySample(#sample,#channel) and commands like SetPeriod or something like this to play sample in different octaves.

Posted: Mon Jul 21, 2003 2:22 pm
by Psychophanta
There are surely some other and much better trackers available, instead using ModPlug.

??, please, tell me one.

Want to play different samples at once like bass on channel1, meldody on channel2, ... Missing something like PlaySample(#sample,#channel) and commands like SetPeriod or something like this to play sample in different octaves.

Ok, i understand you.
PB has not extended soundwave sampling commands.
You can play a sample at different octaves using SoundFrequency() function, you can control pan and volume in real time, but it is not possible to use different channels with sound library. :(
It could be a good thing for the wishlist. :?


AL

Posted: Mon Jul 21, 2003 2:30 pm
by Psychophanta
Mistake :x

It is possible and easy to sample several soundwaves at same time with sound library. :wink:
Come on! What is the problem for to use different channels?



AL

Posted: Mon Jul 21, 2003 3:43 pm
by Tranquil
The one and only music-tracker is Renoise. www.renoise.com which supports VST, ASIO and full midi!!

Mike

Posted: Mon Jul 21, 2003 5:52 pm
by Fred
Wrong, the only one is ProTracker 3.0 on Amiga ;)

Posted: Mon Jul 21, 2003 6:01 pm
by Tranquil
Oh I loved it! OctaMed, Startracker/Protracker (I used Protracker 4.x dont know the exact version) 4 channel stereo rulez. And Mod2Smp was the best tool ever. :-)

Mike

Posted: Fri Jul 25, 2003 4:51 pm
by Flype
Wrong, the only one is ProTracker 3.0 on Amiga
Yeaaah :D

Fred, I guess that u're a long-time-ago amiga-user ! Have you ever written games on amiga ? If so, it could be nice to have a look at your old products :wink: Nostalgia...

Posted: Sat Jul 26, 2003 12:10 pm
by Ralf
mhhhh... amiga was a great machine! Someone an idea how to realize a patternscroller like in Protracker and to edit the notes and effects!?

Fred:
Is there any support in next version to play Sounds on different cannels!?

Posted: Sat Jul 26, 2003 2:00 pm
by Fred
The problem is DX7 which seems to diasallow the same sound used for different channel (!). I will see what I can do.