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Output speed, little reflections and compares
Posted: Sun Oct 08, 2017 12:29 pm
by walbus
Now, BF can output on images, canvas, PB sprites and screen
For typical complex outputs on BF, (ever the same, for compare), it looks so.... :
(Hint : Start and stop drawing influence the speed mostly all over, i think, this is clear !)
Slowest output is directly on a window, mostly not acceptable for larger outputs and needed high speed
(Therefore on BF deactivated, also different abilities on different OS)
Output on images and canvas is equally fast, very good speed, mostly the best for many things
Output directly on a screen has about only the halfe speed as a output on images or canvas
OK for many things, but a secret trap for needed high speed
Output on a PB sprite and from the PB sprite to the screen ist the fastest
It has about the double speed as a output on images or canvas !
(Deactivate V-sync for high speed on screen)
Re: Output speed, little reflections and compares
Posted: Mon Oct 09, 2017 11:45 am
by Lord
walbus wrote:Now, BF can ...
BF ???
Re: Output speed, little reflections and compares
Posted: Mon Oct 09, 2017 11:57 am
by RSBasic
I'm not sure I think BF is his program
BucketFill.
Re: Output speed, little reflections and compares
Posted: Tue Oct 10, 2017 10:06 am
by Lord
RSBasic wrote:I'm not sure I think BF is his program
BucketFill.
Aha.
Re: Output speed, little reflections and compares
Posted: Tue Oct 10, 2017 12:56 pm
by walbus
Yep, I don't want to advertise it, so I haven't written any more
But, you ask, here a answer :
As sample, in the BF (BucketFill_advanced) download packet you found seven demo files with GIF inside its names
This are seven complete, but different, GIF players
This players must not have a image gadget for output
The players can directly output on images, canvas, PB sprites or screen
For games, applications or creating stand alone GIF players with a graphic interface
Simple, samples for all available output methods
So a player is image based, a other pixel based
The players can automatic tilling, resizing, multiple tilling, clipping, CSS sheet handling, alpha blending
Also you can set color distance, for "Matrix" like cool outputs (Set about 30 percent for a first testing) and many more
Bug free, full PB compatible, complete, very little, for all available things a player
You can found very large video like GIF and CSS sheets in the download packet for testing and comparing
So you can simple compare available speed for different output methods
So fahr, you want ? - Have fun !
Re: Output speed, little reflections and compares
Posted: Wed Oct 11, 2017 9:43 am
by Lord
walbus wrote:...
But, you ask, here a answer :
...
No, thanks.
Re: Output speed, little reflections and compares
Posted: Wed Oct 11, 2017 9:55 am
by walbus
@Lord
You can find other, easy to understand things for beginners, in the forum .....
Re: Output speed, little reflections and compares
Posted: Wed Oct 11, 2017 11:20 am
by Lord
walbus wrote:@Lord
You can find other, easy to understand things for beginners, in the forum .....
I know. That's why I read all your postings.

Re: Output speed, little reflections and compares
Posted: Wed Oct 11, 2017 12:03 pm
by walbus
Let me look your projects !
If you want to make yourself important, find someone else
It's not very clever to write first you don't know what BF is and then you write that you read all my postings
If you read all my postings you know what BF is,
so it is clear what you want !
Make you feel important !
In your signature you have written self : "I'm an official dummy !"
http://www.purebasic.fr/english/memberl ... ile&u=4627
That explains a lot
Re: Output speed, little reflections and compares
Posted: Wed Oct 11, 2017 2:41 pm
by Lord
walbus wrote:...
In your signature you have written self : "I'm an official dummy !"
...
That explains a lot
So why don't you just ignore me?

Re: Output speed, little reflections and compares
Posted: Wed Oct 11, 2017 2:47 pm
by walbus
Re: Output speed, little reflections and compares
Posted: Wed Oct 11, 2017 4:22 pm
by Lord
Thank you for ignoring me.
By the way (you know, I'm a slow thinking dummy), are you talking to an mirror?

Re: Output speed, little reflections and compares
Posted: Wed Oct 11, 2017 4:42 pm
by walbus
LOL, i can make very cool software, you can this not !
Now, finished, I don't discuss with a official dummy
But, you are realy funny

Re: Output speed, little reflections and compares
Posted: Wed Oct 11, 2017 5:01 pm
by Lord
walbus wrote:LOL, i can make very cool software, ...
Fine, but don't get frostbite from your cool software.

Re: Output speed, little reflections and compares
Posted: Wed Oct 11, 2017 5:16 pm
by walbus
Never i your live you can make a software equal BF, official dummy !
And you know this
Leave me alone in the future and you won't get any answers, its simple !