uwekel wrote:
Now I wonder how long PureBasic will support 32-bit.
I hope very-very long. I don't see any adequate reasons to use 64bit-only, if it is enough 32 [and this is enough for 99% of all programs].
What can be the point to use 32-bit where it is not necessary? Performance is the same, memory consumption is lower on 32bit, both x64 and x86 compiling easily from same sources on any language, even C with modern compilers, so it's not a big deal to support both.
Do it mostly because it is new monkey-fashion and most coders in 2017 unable to make helloword-level program which works without crashes in 2GB RAM? ^_^
x64 is first of all freedom for memory leaks and poor code as for me [the same as CPU power raising leaded to a lot of extremely slow code, as soon as developers forgot about MHz limits], that's all it's "advantages" in typical case, while breaking compatibility with all was made before and still is in use over all the world.
Really 99% of all software just not needing more than 2GB. Complex games need it, complex soft needs it... and even not always, for example I've recently played "The Incredible Adventures of Van Hellsing", and this one AAA-stuff is still done for 32-bit also and even runs on XP. That's good style, not a thoughtless monkey-fashion.
I don't know what monkeys decided to drop 32-bit on linux and don't want to know, but hope PB will drop 32 only for linux also, if they want so ^^
Because that pseudo-progress is annoying, as it is unreasonable. No practical necessarily to force such changes, just some ppl having too much time and too less brain abilities to waste that time on such "improvements".