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Packer & Sprites...

Posted: Wed Jul 02, 2003 6:17 pm
by Skipsy
Hello,

I used to display packed images this way :

Code: Select all

result  = NextPackFile ()

StartDrawing( ScreenOutput() )
drawimage( CatchImage( 1,result ) , 0, 0 )
StopDrawing()
FlipBuffers()
ClosePack()
Works fine but I can't find the way to the same with sprites.
Unfortunately Catchsprite does not work the same way.

So, how can I "transfer" the buffer where the BMP has been unpacked to
a #Sprite :?:

Looking for aspirin....