Packer & Sprites...
Posted: Wed Jul 02, 2003 6:17 pm
Hello,
I used to display packed images this way :
Works fine but I can't find the way to the same with sprites.
Unfortunately Catchsprite does not work the same way.
So, how can I "transfer" the buffer where the BMP has been unpacked to
a #Sprite
Looking for aspirin....
I used to display packed images this way :
Code: Select all
result = NextPackFile ()
StartDrawing( ScreenOutput() )
drawimage( CatchImage( 1,result ) , 0, 0 )
StopDrawing()
FlipBuffers()
ClosePack()
Unfortunately Catchsprite does not work the same way.
So, how can I "transfer" the buffer where the BMP has been unpacked to
a #Sprite
Looking for aspirin....