Page 1 of 1

Sprite memory address...

Posted: Tue Jul 01, 2003 3:58 pm
by Skipsy
Hi,

LoadSprite( #sprite, "image.bmp") loads a sprite with the number
#sprite... OK

But do you know how I can get the memory address where sprite data
are stored :?:

Thks,

Posted: Tue Jul 01, 2003 4:04 pm
by Fred
Use the StartDrawing(SpriteOutput()) and DrawingBuffer() combo.. Else, the number returns the DX7 Sprite object so you can manipulate it if you know how :)

Posted: Tue Jul 01, 2003 6:30 pm
by Skipsy
Works fine...

GREAT TIP !!!
thks