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Projective and Mesh based Decals [Ogre]

Posted: Fri Dec 23, 2016 7:40 pm
by Krix
Projective Decals (Projective Texture Mapping) is one of the basic and very much needed feature any 3D engine should have. This was requested before but never got implemented. Also Mesh based decals are extremely useful and have so many applications and was also requested before. In my upcoming PureBasic - Ogre project there are already many "places" where I need projected textures.

Please implement these functions.

Re: Projective and Mesh based Decals [Ogre]

Posted: Sat Dec 24, 2016 11:57 am
by IdeasVacuum
I can see 3d Decals would be useful, for example, "splat" effects.
Sample Code Projective Decals (apparently a performance hit)

Re: Projective and Mesh based Decals [Ogre]

Posted: Sat Dec 24, 2016 2:23 pm
by DarkDragon
A possibility to render to a texture should be enough for that.