JIT-Compiler for subset of PureBasic (scripting)
Posted: Wed Jun 25, 2003 1:30 pm
Hello!
Well, the subject says it all really.
Wouldn't it be usefull with the possibility of writing scripts for your game/tool/whatever with a subset of PureBasic?
Could probably be done with a cut down version of the standard PB-compiler. That would then be optionally included in the exe as a JIT (Just In Time) compiler for scripts.
This would be usefull for more rapid development and also give exellent support for MOD-ing of your application.
Fred, what do you think?
Well, the subject says it all really.
Wouldn't it be usefull with the possibility of writing scripts for your game/tool/whatever with a subset of PureBasic?
Could probably be done with a cut down version of the standard PB-compiler. That would then be optionally included in the exe as a JIT (Just In Time) compiler for scripts.
This would be usefull for more rapid development and also give exellent support for MOD-ing of your application.
Fred, what do you think?
