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Instancing

Posted: Sat Oct 15, 2016 9:10 pm
by Prod
Any hope of getting this in the near future? At the moment we can not make RTS games because OGRE can not display the necessary amount of entities in realtime.

Re: Instancing

Posted: Sun Oct 16, 2016 4:43 pm
by Samuel
Not sure if you'll get a reply from the team on this one because they generally don't talk about future features.
Right now Purebasic is using a version of Ogre 1.8, but once/if it's updated to Ogre 2+ there should be a major speed boost.
The way Ogre 2+ handles the data is much more efficient compared to the older versions. The requirements are higher, but it should be several times faster compared to what we have now.

Re: Instancing

Posted: Sun Oct 16, 2016 8:48 pm
by Prod
Excellent. Some 3x faster should be enough. :)
This is a fascinating weakness of 3d technology. We can have millions of polygons per frame, but only a few hundred objects. It is about time the graphicscard makers redesign everything from scratch. Never good to be stuck with just patching the same old stuff for decades.

Re: Instancing

Posted: Fri Oct 28, 2016 6:04 am
by Bananenfreak
You can use staticgeometry for the static entities and the level Design.
Poorly, For animated or moveable Entities there is no instancing (yet).
Just Start your project. I've encountered a Problem with too many tris in One picture... Round about 4 to 5 million tris and the fly Drops to 18.