[Ogre3d] Linear Workflow
Posted: Sun Sep 25, 2016 12:50 pm
Hi,
Aside the development of raafal, I'm starting to have a closer look at the Ogre3D/Purebasic combination, as I'll need to create a "runtime" environment (named 'raaptor') for certain kinds of projects (while raafal itself will be more on the "editor"/"DCC Tool" side).
I was wondering if some of you already have used Ogre3D with a linear workflow ?
From the Ogre3D documentation I've red so far, it seems possible as we can declare a gamma option while loading textures (for non-linear textures), and PureBasic gives access to the creation of Compositor effects, so it must be theoretically possible to create an effect to convert the final render from linear to the correct color space (sRGB, REC709,..).
Just wanted to hear from your experiments on this, if any, before I dig deeper.
Cheers,
Guy.
Aside the development of raafal, I'm starting to have a closer look at the Ogre3D/Purebasic combination, as I'll need to create a "runtime" environment (named 'raaptor') for certain kinds of projects (while raafal itself will be more on the "editor"/"DCC Tool" side).
I was wondering if some of you already have used Ogre3D with a linear workflow ?
From the Ogre3D documentation I've red so far, it seems possible as we can declare a gamma option while loading textures (for non-linear textures), and PureBasic gives access to the creation of Compositor effects, so it must be theoretically possible to create an effect to convert the final render from linear to the correct color space (sRGB, REC709,..).
Just wanted to hear from your experiments on this, if any, before I dig deeper.
Cheers,
Guy.