bad outside,StartVectorDrawing() add mode
Posted: Sun Jun 12, 2016 4:18 am
StartVectorDrawing() add mode
StartVectorDrawing(Output[,mode])
mode:
#pb_odd;Path is odd number
#pb_even;Path is even number
#pb_natural;Path is true natural number
current pb only as it is #pb_even, Example:
VectorSourceColor(RGBA(0, 0, 0, 255))
StrokePath(5)
StrokePath(5) as it is :
StrokePath(6),but:between 4 Path use RGBA(0, 0, 0, 255),outside 2 Path use RGBA(7F, 7F, 7F, 255)
if add mode:
#pb_odd:
StrokePath(4) as it is :
StrokePath(5),but:between 3 Path use RGBA(0, 0, 0, 255),outside 2 Path use RGBA(7F, 7F, 7F, 255)
#pb_natural:
StrokePath(a) is true a and true RGBA(0, 0, 0, 255)
StartVectorDrawing(Output[,mode])
mode:
#pb_odd;Path is odd number
#pb_even;Path is even number
#pb_natural;Path is true natural number
current pb only as it is #pb_even, Example:
VectorSourceColor(RGBA(0, 0, 0, 255))
StrokePath(5)
StrokePath(5) as it is :
StrokePath(6),but:between 4 Path use RGBA(0, 0, 0, 255),outside 2 Path use RGBA(7F, 7F, 7F, 255)
if add mode:
#pb_odd:
StrokePath(4) as it is :
StrokePath(5),but:between 3 Path use RGBA(0, 0, 0, 255),outside 2 Path use RGBA(7F, 7F, 7F, 255)
#pb_natural:
StrokePath(a) is true a and true RGBA(0, 0, 0, 255)