Re: Texture flickering [solved]
Posted: Wed Jan 13, 2016 11:41 am
Could this also cause the texture Problems with the integrated Terrain System?
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Did you make already feature-requests for the needed stuff? Topics with precise descriptions of the needed details and at the best a link related OGRE 3D internal command and description would help, I think (can't say more about this topic, as I haven't any knowledge about 3D programming).Alexi wrote: I wonder if there's finally an update for the OGRE library any time soon, not just 2-4 small functions/changeswe don't need the full high complexity of OGRE, just that stuff we can get more control of it, just to make stuff at least possible. Talking about deeper in-memory control of meshes+skeletons, or communication with shaders. There's a lot of (nowadays standard) stuff that is'nt possible to use from PB.
I always hit the limitations, which only can be "solved" with insane workarounds i've already spend years into. And can't simply switch the engine, you can't always say what's required for the hole project in detail, and where the limits exactly come in. If nothing changes i'll need to wrap it, or wrap another engine, but i won't do such expensive workarounds anymore if a totally easy beasy simple solution is just right around the corner. An update is behind time. I would help, if the community would be involved.