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Game: Native GUI or grafx?

Posted: Mon Sep 28, 2015 2:34 pm
by Didelphodon
Guys, I'm thinking about developing a game in Purebasic which I thought about for years now. The idea is pretty unique as far as I know. Finally I want to give it a try now. One of my big goals is to have it on Steam, somewhen. :-)

However, first I have to make some substantial decisions which is the reason I'm asking for your opinions ...

The game will also have some coding parts, so I'm thinking about using native GUI elements. Keeping this aspect in mind I wanted to ask you if you, generally speaking, would give a game built on native GUI elements a chance/try or if you would never ever accept a game using native GUI elements? What about the 3D-GUI library in Purebasic? Or shall I use a custom, more gamish, GUI design?

Thx for your efforts in advance.

Didel

Re: Game: Native GUI or grafx?

Posted: Mon Sep 28, 2015 9:02 pm
by Samuel
I'd say it depends on the look and feel of your game. A native gui might not compliment your game as well as a custom built one. If your gui clashes too much with the game it may end up turning some people away from it.

If I was in your spot I'd go with a custom built gui, but that's just me.

Re: Game: Native GUI or grafx?

Posted: Tue Sep 29, 2015 12:55 am
by tj1010
Ideally you'd use state-animated bitmap based UIs in a canvas gadget.. Native UI is hideous unless you API hack it to death and hope it works everywhere..

Re: Game: Native GUI or grafx?

Posted: Tue Sep 29, 2015 4:36 am
by heartbone
Didelphodon wrote:The game will also have some coding parts, so I'm thinking about using native GUI elements. Keeping this aspect in mind I wanted to ask you if you, generally speaking, would give a game built on native GUI elements a chance/try or if you would never ever accept a game using native GUI elements? What about the 3D-GUI library in Purebasic? Or shall I use a custom, more gamish, GUI design?

Thx for your efforts in advance.

Didel
If you write your own GUI then it should be easier for you to port your game to other operating systems without the need to rewrite, or having to experience the problem of having it function differently.

Yes, I say go for a more gamish GUI, that way you can put more of your own personalized style into it.

Good luck.

Re: Game: Native GUI or grafx?

Posted: Wed Sep 30, 2015 8:11 am
by Didelphodon
Thx for all the answers! I guess I will use a custom GUI.