Page 1 of 1
SpriteVectorOutput(#sprite)
Posted: Sun Sep 20, 2015 9:49 pm
by DoubleDutch
Why is there no SpriteVectorOutput ?
Re: SpriteVectorOutput(#sprite)
Posted: Sat Mar 30, 2024 12:28 pm
by Cyllceaux
Today I stumbled upon the same question.
And the same question here:
Sprite and memory output targets for StartVectorDrawing()
Re: SpriteVectorOutput(#sprite)
Posted: Sat Mar 30, 2024 5:20 pm
by DarkDragon
Sprites are pixel based textures, what use case would that be? What would the advantage be over SpriteOutput?
Re: SpriteVectorOutput(#sprite)
Posted: Sat Mar 30, 2024 5:57 pm
by Cyllceaux
You can use the Vector Lib. I use them almost for all my Programs. Why not using it for games?
Re: SpriteVectorOutput(#sprite)
Posted: Sat Mar 30, 2024 6:03 pm
by Fred
You can use it on an image then use DrawImage() on the sprite. The vector lib is slow anyway so you probably need it only before rendering
Re: SpriteVectorOutput(#sprite)
Posted: Sat Mar 30, 2024 6:18 pm
by Cyllceaux
yes, this is my actual "workaround". :/