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Tutorial Introduction
Posted: Mon Jun 02, 2003 10:22 pm
by kns
Will the new release of PB ship with an introductory tutorial? Having purchased PB a couple months ago I will finally have the opportunity to begin coding in the days/weeks to come. Speaking for myself, a written introduction would greatly accelerate the learning process. There are many fine examples posted on these forums, however, I find that they are provided with few comments to aide the beginner.
Thanks,
K
Posted: Mon Jun 02, 2003 10:38 pm
by Henrik
Posted: Tue Jun 03, 2003 10:15 pm
by kns
Thank you for the link.
My hope is that an introductory tutorial that logically progresses through the basic steps needed to create PB applications will materialize - no different than standard tutorials for other products. Yes, I'm looking for a bit of hand-holding with an eye to reducing future errors by learning the ins and outs of the language. I may have the details wrong but I suspect that I would make the same errors as the poster who compared BBs blitting/graphics to that of PB. His initial finding was a false 4x advantage for BB. I'd like to minimize my mis-steps.
K
Posted: Tue Jun 03, 2003 11:19 pm
by Henrik
hi kns
kns you are not the onlyone who would like this and asked here, so it will probably come eventually i'am sure.
But Pb and BB for that matter is relatively new languages, it will come as they grov.
Don't be afraid of mistakes, Every one make mistakes -you learn form them

-
the thing about BB vs Pp 4x.. wasn't really a mistake, only the comparing was.
Even with the B3D book in the hand -which is'nt anything to write home about-
it took me awhile to finde out, that you could write Flip(False), -i caught that one
on the Blitz forum btw.- like the most i learnd there, it came form the forum.
In my point of view the forum is one big tutorial.
don't think about such things as mistakes, look at it as a learning process.
he

sorry for this

But a nice guy named "Kyler" made a newbee book about Blitz2d, and ppl liked it,
but that was "a mistake" cus B2d is dead now.
It woulden't have been a mistake if it was about Pb cus it's still here and groving
Maybe you write abook about PB some day
Bedst Regards
Henrik.
Posted: Tue Jun 03, 2003 11:45 pm
by tinman
kns wrote:My hope is that an introductory tutorial that logically progresses through the basic steps needed to create PB applications will
There is one being written, but obviously will take some time to complete.
Posted: Wed Jun 04, 2003 2:50 am
by Revolver
Hopefully it won't be drenched in mistakes, typos, and bad source code examples like the Blitz book I bought :\
Oh, and the guy who wrote the Blitz book was named "Krylar"
Also, I was the one who made the mistake about the BB 4X faster than PB, but that wasn't due to my lack of knowledge of how to load a sprite in PB. I knew very well that loading it into the system memory would greatly slow it down, I just forgot to change it back to '0' after I was done doing some other tests. Just a simple mistake of overlooking a critical little detail, not lack of knowledge of that detail.
Posted: Wed Jun 04, 2003 4:24 am
by kns
Revolver: No offence intended. There are probably many valid examples of true mistakes that may be avoided with tutorial material written by those in the know (that include pointers on good programming practice in PB). I guess I chose a bad example.
K
Posted: Wed Jun 04, 2003 5:24 pm
by Henrik
Revolver wrote:Hopefully it won't be drenched in mistakes, typos, and bad source code examples like the Blitz book I bought :\
He he yes
Oh, and the guy who wrote the Blitz book was named "Krylar"
your right and hes a good guy
Also, I was the one who made the mistake about the BB 4X faster than PB, but that wasn't due to my lack of knowledge ....
Offcouse not, and it wasn't really a mistake, stuff like that happens
