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8-Bit Sprites
Posted: Fri May 30, 2003 3:21 pm
by Tomy
Hello,
why i can't display 8-Bit-Sprites on a 16- or 32-Bit Screen?
The Error code is:
#Sprite Object not initialized
Thanks!
Posted: Fri May 30, 2003 4:53 pm
by Fred
Because it's currently not supported. I could add this in a near future.
Posted: Fri May 30, 2003 5:38 pm
by Tomy
Thanks!!!

Posted: Fri May 30, 2003 9:18 pm
by GPI
Tomy wrote:Thanks!!!

try something like this (untested, but the way should be clear!)
Code: Select all
loadimage (#img,"8bit.bmp")
createsprite(#sp,imagewidth(#nr),imageheight(#nr))
startdrawing(imageoutput())
drawimage(imageid(),0,0)
stopdrawing()
freeimage(#img)
Posted: Fri May 30, 2003 9:52 pm
by Thorsten
Hi GPI
I think you have a error in your Code. You don't wan't this, or:
startdrawing(imageoutput())
Why imageoutput()? You meant SpriteOutput(#sp), or?
So:
Code: Select all
loadimage (#img,"8bit.bmp")
createsprite(#sp,imagewidth(#nr),imageheight(#nr))
startdrawing(SpriteOutput(#sp))
drawimage(imageid(),0,0)
stopdrawing()
freeimage(#img)