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AndroidCoding is my Dreams
Posted: Fri Jun 19, 2015 6:38 am
by Alireza
Hi all
how can i coding a apk by PB? is there a real way?
Re: AndroidCoding is my Dreams
Posted: Fri Jun 19, 2015 1:09 pm
by Joakim Christiansen
First you need to make the PB to APK compiler!

One does not exist at this moment...
But we have SpiderBasic which can create HTML5 applications which can be run on Android in the browser:
http://www.spiderbasic.com/showcase/onlineviewer/
It uses PB syntax.
Re: AndroidCoding is my Dreams
Posted: Fri Jun 19, 2015 2:01 pm
by Alireza
Thanks Mr Joakim. I need use PB because i cant anythings...
can Pb project save as apk or other way to make apk by PB?

Re: AndroidCoding is my Dreams
Posted: Fri Jun 19, 2015 2:48 pm
by TI-994A
Alireza wrote:I need use PB because i cant anythings...
Hi Ali. I don't quite understand, but if the BASIC language is your priority, perhaps you should take a look at this:
BASIC for Android and iPhone
Re: AndroidCoding is my Dreams
Posted: Sun Jun 21, 2015 5:48 am
by coder14
The Android platform is very different. We hope someday it will happen, but not yet.
Re: AndroidCoding is my Dreams
Posted: Mon Jun 29, 2015 1:37 am
by JackWebb
Alireza wrote:Hi all
how can i coding a apk by PB? is there a real way?
Alireza,
APK is nothing more than a ZIP file. You can rename any APK to ZIP and view the contents. APK is what Google calls "native" because the APK (ZIP) installs the scripts and file structure. It's actually quite clever in it's simplicity.
If you would like an easy and free solution may I suggest RFO Basic
http://rfobasic.freeforums.org But soon you may be able to do something on Android using SpiderBasic!
Good Luck!
Jack

Re: AndroidCoding is my Dreams
Posted: Mon Jun 29, 2015 3:05 am
by juror
Interesting. Hadn't seen this one. Thanks.
Re: AndroidCoding is my Dreams
Posted: Sat Jul 11, 2015 9:50 am
by tj1010
Info from someone who gets paid to make cross-platform apps on insanely small time-frames:
- Market will want IOS if Android app gets following otherwise strangely enough Google SDK studio is the most powerful tool because it actually has non-buggy-hack support for UI/UX and sensor access and they don't let bugs live for weeks or months of years like the 2D language niche marketing vendors
- There is no real cross-platform tool. Monkey-X is the cleanest most supported cross-platform app maker and it's got hacky support for anything sensor or UI/UX and a annoying Java style class driven language and media handling which kind of defeats the purpose
- If you find a RAD tool that has even 4 UI elements get ready for thousands of dollars in license costs just up-front. There are only two or three that exists and they don't actually give you a productive edge..
- Cloud or website "easy" app creators allow for primitive template customization. It's too easy to need too much with these even for simple business ideas..
- Javascript engines require more code&time than native using OS maker SDKs, believe it or not, and media management is annoying with them
- Any easy programming language that builds cross-platform is going to have no UI/UX or sensor access because of lazy developers who want to push quick 2D function languages out to a desperate market
- People wanting ready-for-market apps for <$500.00 are 89% 'ish of the listings on freelancer sites. They just get ripped off by scammers from loose-law countries.. Nobody who understands economics or has skill to finish jobs will touch these because if the person can't cover the development they can't cover support and updates and all programmers are in on a evil plot to eat food and live under a roof which doesn't allow for weeks or months working for less than a fast-food worker makes
- If you've ever finished a project for any platform you know programming is nothing. Media and design are what will cause fail long before programming. Game-server or cloud-server stabilization and timing even out-weigh programming.
- Just use Parse for back-ends. Look at prices and requirements to see why
- A building full of Germans or Asians will do it all for you for $1,500-$6,000 with only a wireframe
Re: AndroidCoding is my Dreams
Posted: Sat Jul 11, 2015 5:06 pm
by the.weavster
DroidScript makes creating apps for Android very easy.
Re: AndroidCoding is my Dreams
Posted: Sat Jul 11, 2015 7:59 pm
by tj1010
the.weavster wrote:DroidScript makes creating apps for Android very easy.
I suspect their "native" builds are just static JS resources and they sub-class webview like others. If you don't need short-term port to IOS it's probably the best option I've seen.
I'm wondering how they pay for development though? No ads and no sales regulations. It's also beta.
Re: AndroidCoding is my Dreams
Posted: Sat Jul 11, 2015 8:34 pm
by IdeasVacuum
What are you using tj1010?
Re: AndroidCoding is my Dreams
Posted: Sat Jul 11, 2015 9:01 pm
by TI-994A
tj1010 wrote:I suspect their "native" builds are just static JS resources and they sub-class webview like others.
The JavaScript code runs atop an embedded Rhino Engine which acts as an interpreter to the Java environment. It is not compiled to Dalvik bytecode.
tj1010 wrote:I'm wondering how they pay for development though? No ads and no sales regulations.
And also no way of generating distributable APKs. There's an APK-builder plugin that's offered as an in-app purchase.

Re: AndroidCoding is my Dreams
Posted: Sat Jul 11, 2015 11:01 pm
by tj1010
IdeasVacuum wrote:What are you using tj1010?
ASDK Studio and Xcode with objective-C. There aren't any options. I've tried monkey-x, AGK, phonegap, and some other engines like Titatnium or something.. None of them did UI/UX and I don't want to code UI widgets and handling.
Monkey-X is the closest thing to ideal I've found but it has no UI and you have to hack-in GPS and other features and pray they work across hardware and configurations.. I you don't have a team and have deadlines every day matters..
I have boiler-plate and helper code for Xcode and ASDK. ASDK studio has some usable RAD.
Re: AndroidCoding is my Dreams
Posted: Sun Jul 12, 2015 9:57 am
by the.weavster
TI-994A wrote:The JavaScript code runs atop an embedded Rhino Engine which acts as an interpreter to the Java environment. It is not compiled to Dalvik bytecode.
Dave Smart (the developer of DroidScript) wrote:Google’s introduction of the V8 engine is a real game changer, it allows JavaScript running in Chrome browsers and Android mobile devices to be compiled to machine code before execution. This means is runs blisteringly fast, enabling a whole host functionality that was previously out of reach for JavaScript based applications. You can now do amazing things involving image processing, 3D graphics and physics simulation that were simply impractical before the creation of V8.
Source
tj1010 wrote:There aren't any options. I've tried monkey-x, AGK, phonegap, and some other engines like Titatnium or something.. None of them did UI/UX and I don't want to code UI widgets and handling.
Have you tried
HaxeUI with
OpenFL?
Or how about Intel's
XDK which even has a WYSIWYG UI layout designer, as well as an impressive number of virtual devices to test your app on and even a preview app that enables you to run your creation on physical devices before building?
Re: AndroidCoding is my Dreams
Posted: Sun Jul 12, 2015 7:30 pm
by tj1010
the.weavster wrote:TI-994A wrote:The JavaScript code runs atop an embedded Rhino Engine which acts as an interpreter to the Java environment. It is not compiled to Dalvik bytecode.
Dave Smart (the developer of DroidScript) wrote:Google’s introduction of the V8 engine is a real game changer, it allows JavaScript running in Chrome browsers and Android mobile devices to be compiled to machine code before execution. This means is runs blisteringly fast, enabling a whole host functionality that was previously out of reach for JavaScript based applications. You can now do amazing things involving image processing, 3D graphics and physics simulation that were simply impractical before the creation of V8.
Source
tj1010 wrote:There aren't any options. I've tried monkey-x, AGK, phonegap, and some other engines like Titatnium or something.. None of them did UI/UX and I don't want to code UI widgets and handling.
Have you tried
HaxeUI with
OpenFL?
Or how about Intel's
XDK which even has a WYSIWYG UI layout designer, as well as an impressive number of virtual devices to test your app on and even a preview app that enables you to run your creation on physical devices before building?
OpenFL and HaxUI are too reliant on Flash. XDK is HTML5 which always has problems publishing on IOS store.