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Framerate()

Posted: Fri May 23, 2003 7:12 pm
by Keph_
It would be great if a Framerate() function was included in PureBasic, like the screen fps() function of DarkBasic...

Posted: Thu May 29, 2003 7:30 am
by waffle
you can always code that yourself, its rather easy.

Windows:

TimeDelay.l=100
MasterTimer.l=GetTickCount_()
;game loop
repeat
FlipBuffers()
;and other code...

TimeDelay=GetTickCount_()-MasterTimer
MasterTimer=GetTickCount_()
FrameRate.f=1000/TimeDelay
until quit

Posted: Thu May 29, 2003 6:22 pm
by Keph_
Thx waffle.
I have already done it, but I thinks it would be great id this function was in the Pure directly.