Unreal Engine 4 is free now.
Posted: Mon Mar 02, 2015 9:34 pm
I'm not a fan of flow programming but I love their shader tool
http://www.purebasic.com
https://www.purebasic.fr/english/
What platforms are supported?
Unreal Engine 4 enables all developers to deploy projects to Windows PC, Mac OS X, iOS, Android,
VR (supporting Oculus Rift and Gear VR now, as well as others coming soon),
Linux, SteamOS, and HTML5.
You can run the Unreal Editor on both Windows and OS X. Xbox One and PS4 console support is available at no additional cost to developers who are registered developers for the respective platform.
More at http://unity3d.com/5Unity 5 is here. For everyone.
[...]
Unity 5 Personal Edition is free. No royalty. Free.
Unity 5 Personal Edition is for professional developers, Indies, hobbyists and studios with revenue under $100,000 and funding under $100,000.
You can see a full comparison of the licenses here.
Download Unity 5, play with it, experiment with it, and create something beautiful and lasting.
Today is a big day. I hope you are as excited about it as we are at Unity.
However, it works-out at more than 5% to you because the gross revenue includes taxes - if you are a developer selling software to Hungary, the tax (VAT) is 27%!When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.
Hmm, yoe only pay 5% to the Unity-company. That´s the Price for the Unreal Engine. Other taxes is not their Problem, that´s a thing from countries.However, it works-out at more than 5% to you because the gross revenue includes taxes - if you are a developer selling software to Hungary, the tax (VAT) is 27%!
You´re so right... Every year we´re getting bigger and better graphics Cards and better graphics, but with an old System.tj1010 wrote:For 3D games, programming isn't the challenge.. You ever produced hundreds of rigged+animated+sounded+textured+modeled entities AND levels or regions?
This is what annoys me about the 3D game-dev seen.. I wrote most of it off as a swamp of vaporware long ago.. Everyone acts like programming is what needs streamlined, while we still have the 1995 content pipeline with monstrosity UIs and exporters..
I think z-brush is the only non-conventional tool to be produced in two-decades.. The animation and rigging options for it are a wreck..