Keystone correction how to?
Posted: Mon Mar 02, 2015 1:15 pm
I display a picture projector. The projector is at an angle to the wall. This gives the vertical keystone.
Advise how to easily adjust or correct them in 3D?
I tried to change the camera angle, but the picture crawls.
Perhaps it is right to make a render to texture? A polygon textures have to tilt or stretch in 3D space?

The projector has a Keystone adjustment. But I think that 3D will be better.
p.s. I create 3D cubes mapping on real cubes.


Advise how to easily adjust or correct them in 3D?
I tried to change the camera angle, but the picture crawls.
Perhaps it is right to make a render to texture? A polygon textures have to tilt or stretch in 3D space?

The projector has a Keystone adjustment. But I think that 3D will be better.
p.s. I create 3D cubes mapping on real cubes.

