3D point and line graphs in PB
Posted: Mon Jan 19, 2015 5:16 pm
Hi all,
I have never used the 3D pkg in PureBasic but now I find that I'd like to make 3D graphs (point and line). Is PB 3D the way to go? or must I break out the matrix books and see if I can work out how to pitch and yaw such graphs after they are plotted? I searched without result for simple rotating cube code and the like. I can do these graphs easily in Mathematica but the interface with PB seems difficult -- maybe impossible.
Are there code examples buried in the PB archives? If not, can you suggest a place for me to start without using OpenGL etc.?
Thanks for your thoughts as always, hgc
I have never used the 3D pkg in PureBasic but now I find that I'd like to make 3D graphs (point and line). Is PB 3D the way to go? or must I break out the matrix books and see if I can work out how to pitch and yaw such graphs after they are plotted? I searched without result for simple rotating cube code and the like. I can do these graphs easily in Mathematica but the interface with PB seems difficult -- maybe impossible.
Are there code examples buried in the PB archives? If not, can you suggest a place for me to start without using OpenGL etc.?
Thanks for your thoughts as always, hgc