Pure Opengl using Ogre in Purebasic?
Posted: Thu Jul 31, 2014 8:49 am
Hallo.
I work on Windows 8 32B
I use to make programs with OpenGL , now with OpenGLgadget (5.30).
It works fine.
Now I would like to use standard 3d Purebasic libraries (based on Ogre engine)
If I put OpenGl in subsystem compiler options, when i try to use my program on another pc that doesn t have directx installe it doesn't work, (d3d dll not found). Why?
How is possible to make programs with standard 3d ogre libraries without direct3d dependencies in windows?
Thanks
I work on Windows 8 32B
I use to make programs with OpenGL , now with OpenGLgadget (5.30).
It works fine.
Now I would like to use standard 3d Purebasic libraries (based on Ogre engine)
If I put OpenGl in subsystem compiler options, when i try to use my program on another pc that doesn t have directx installe it doesn't work, (d3d dll not found). Why?
How is possible to make programs with standard 3d ogre libraries without direct3d dependencies in windows?
Thanks