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OGRE: What's coming in the next PB release?
Posted: Tue Apr 29, 2003 9:54 am
by hypervox
This one's for Fred! Can you tell us all, what we can look forward to regarding OGRE in the next PB release? I'd like to leave the World of DarkBasic & Blitz 3D well behind, and PB could well be the way to go in future.....

Posted: Tue Apr 29, 2003 12:11 pm
by THCM
Just have a look at the official Ogre Homepage at:
http://ogre.sourceforge.net/ There you can find enough Information of what's coming to Ogre. It's also a good idea to look into the forum! I think the most important feature coming is the collision support.
Perhaps Fred thinks about including the physics library ODE to Purebasic? Also very important is the ability to change the material (transparency etc.) of an object.
I think it's only a matter of time to implement most of the Ogre features.
Fred has to add the Purebasic specific glue code and debug information to use Ogre features.
So let's support Fred and do something cool with Purebasic-Ogre! The more people use it, the better it will be!
Posted: Tue Apr 29, 2003 12:30 pm
by Kale
>I'd like to leave the World of DarkBasic & Blitz 3D well behind...
I'm with you bud! I can't wait for full Ogre support in PB
>Perhaps Fred thinks about including the physics library ODE to
>Purebasic?
Quote by Fred
viewtopic.php?t=5305:
ODE will be the official physic plugin supported by OGRE AFAIK so it will be for PB. It's a very good choice, as ODE is very powerful. The network is already present in PB, and will be updated when other part will be done.
>So let's support Fred and do something cool with Purebasic-Ogre!
oh yes!

Posted: Sat May 17, 2003 11:47 am
by blueznl
how was that diana ross song... i want shadows! pum pum pum... or was it something like muscles? euh...
(i know that's an ogre issue and not fred's problem, don't worry, i was just... euh... musing

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