MMORPG
Posted: Mon Apr 28, 2003 1:44 pm
I would like your opinions.
Some friends and I are in the design phase of an MMORPG program. I'm writting the server in Pure Basic, and the client will be written in B3D. We plan on using a heavy client design. (The client will do most of the work, the server will act mainly as a communication conduit).
Which is the better network communication protocol for this situation, TCP/IP, or UDP? I've heard that UDP is faster, but there could be some information loss. I haven't written a whole lot of programs using network communication. Any input you might have would be very helpful.
Thanks,
-Jim
Some friends and I are in the design phase of an MMORPG program. I'm writting the server in Pure Basic, and the client will be written in B3D. We plan on using a heavy client design. (The client will do most of the work, the server will act mainly as a communication conduit).
Which is the better network communication protocol for this situation, TCP/IP, or UDP? I've heard that UDP is faster, but there could be some information loss. I haven't written a whole lot of programs using network communication. Any input you might have would be very helpful.
Thanks,
-Jim