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Check Point Racing 3D game

Posted: Sun Apr 27, 2003 5:20 pm
by BalrogSoft
Hi...

I coded a little car game with my 3d engine (Spy 3D Engine), you must
search the check point in a little city, a translucide sprite shows if you are near the check point when is opaque. Some technics information:
Points: 23452
Polygons: 19031
Objects: 351

The frame rate can be setting in the code using a function of the library:
FrameRate(Frames)
that its include as a procedure on 3d include, the standard framerate are 50.

The game is available at: http://www.balrogsoftware.com/checkpoint.html

Play and fun with it, bye...

Posted: Tue Apr 29, 2003 8:08 pm
by chris_b
nice!

but, on my computer (XP + GeForce3) the display in the bottom right is not correct: all I see is the semicircular frame on a solid black background.

Posted: Tue Apr 29, 2003 8:18 pm
by Fred
Works perfectly here ! Amazing how your engine is growing well...

Posted: Tue Apr 29, 2003 8:37 pm
by MeMyselfAndI
Fred wrote:Works perfectly here ! Amazing how your engine is growing well...
@Fred, maybe Pedro should join the 'PureBasicTeam::Code', this way PureBasic could have a nice and small 3D-Engine 8)

@Pedro, have you planned to add some commands like 3D-Lines, 3D-SpLines, 3D-Circles etc?
This way your neat 3D-Engine could also be used on technical applications not only games - for such functions see the docs of the 3D-Allegro Library.
OGRE is not usable for that... :cry:

Posted: Tue Apr 29, 2003 8:58 pm
by Cor
chris_b wrote:nice!

but, on my computer (XP + GeForce3) the display in the bottom right is not correct: all I see is the semicircular frame on a solid black background.
Same with me.

Win98 SE

Posted: Thu May 01, 2003 12:18 pm
by BalrogSoft
Hi to all...

To Chris_b and Cor: The display in the botton right is only a DisplayTransparentSprite, i dont know why shows the solid background. I test it on a PIII 450mhz with a GForce2, and on a PIIII 2ghz with a gforce4, and works right.

To Fred: Thanks for your hard work with Pure Basic!

To MeMyselfandI: Is a interesting thing to add 3D-Lines, 3D-Circles, 3D-SpLines? (what is it?), i will try to add in a new public version. But in this moment i want to add terrain commands, and bone animation, i think that in a few days, or a week, i will have a engine with a complete terrain commands and objects with bone animations.
And what is PureBasicTeam:Code??

Bye!