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Trying to use the sound function and get data while playing

Posted: Fri May 30, 2014 11:19 pm
by dman10001
how do it work, does it get data by looking at the memory where the Channel Buff is located as its updated ? can someone show what the code look like or validate this theory ?

I'm trying to get data from a memory location that a sound engine created and use that location to get data by running through the memory.

is this how its done ?