Trying to use the sound function and get data while playing
Posted: Fri May 30, 2014 11:19 pm
how do it work, does it get data by looking at the memory where the Channel Buff is located as its updated ? can someone show what the code look like or validate this theory ?
I'm trying to get data from a memory location that a sound engine created and use that location to get data by running through the memory.
is this how its done ?
I'm trying to get data from a memory location that a sound engine created and use that location to get data by running through the memory.
is this how its done ?