SoundStatus for Sound3D-Lib
Posted: Fri May 09, 2014 7:15 am
Heyho,
I wanted to implement Sound 3D to my Project, but what I miss is a function. What if something collides with another object? You want to Play a sound once(!). But then you´ll have tons of sounds and nodes in your program.
There could be another possibility: Destroy sound after 5sec or so, but this isn´t really comfortable to program.
So it would be much easier to handle sounds if there is an possibility to get informations about my Sound3D.
P.S.: What lib PB uses for 3D-Sound? It would be great if that will be documented in the doc...
Greets,
Bananenfreak
I wanted to implement Sound 3D to my Project, but what I miss is a function. What if something collides with another object? You want to Play a sound once(!). But then you´ll have tons of sounds and nodes in your program.
There could be another possibility: Destroy sound after 5sec or so, but this isn´t really comfortable to program.
So it would be much easier to handle sounds if there is an possibility to get informations about my Sound3D.
P.S.: What lib PB uses for 3D-Sound? It would be great if that will be documented in the doc...
Greets,
Bananenfreak