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is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Sun May 04, 2014 12:59 pm
by T4r4ntul4
is there a working scene editor for PB Ogre 5.20 LTS?

just a 3D scene editor where i can place things, rotate and move.

i already tried the list on Ogre site, but i get or a error or its crashing :( and iam failing to find a good working one for PB Ogre.
i can make my own 3D scene editor but if theres a solution already out there, iam not in the mood for inventing the wheel again.

any solutions?

edit: my system is: Win7 64bit

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Sun May 04, 2014 7:58 pm
by Samuel
I know some people have their own 3D editors, but I'm not aware of any that have been released for public use.

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Sun May 04, 2014 11:49 pm
by IdeasVacuum
deepMesh is written in PB: http://www.deepmesh3d.com/features.php

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Mon May 05, 2014 2:48 pm
by T4r4ntul4
IdeasVacuum wrote:deepMesh is written in PB: http://www.deepmesh3d.com/features.php
it only exports to ogre .xml, so if i understand right, if i have a whole world build in deepmesh, it exports to a single file? so i cant edit the objects any further in PB itself? for example: with hide, moving objects and so on?

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Mon May 05, 2014 3:51 pm
by IdeasVacuum
You can ask those questions on the deepMesh website - but it is coded with PB with PB Developers in mind, so I imagine you should be able to do a lot with it. It's certainly a lot of app for the money!

Only exports to Ogre .xml? No, it exports to a wide range of formats (and imports a wide range too, see the online User Manual).

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Mon May 05, 2014 10:09 pm
by T4r4ntul4
IdeasVacuum wrote: Only exports to Ogre .xml? No, it exports to a wide range of formats (and imports a wide range too, see the online User Manual).
only for PB Ogre you need only the .mesh format right? or are there other formats i dont know off who i can load in PB Ogre also?

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Tue May 06, 2014 1:00 pm
by Bananenfreak
If you want to learn handling with terrain and Ogre, just write such an editor yourself.

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Tue May 06, 2014 1:54 pm
by T4r4ntul4
Bananenfreak wrote:If you want to learn handling with terrain and Ogre, just write such an editor yourself.

ow well, it seems the way to go.

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Tue May 06, 2014 2:51 pm
by applePi
there is http://sourceforge.net/projects/arkeossceneedit/
ArkeosSceneEditor3D :A 3D scene editor for Ogre in Purebasic
but it needs PB v4.61 to work. there is no exe inside the zip file but source code and related files. i have'nt tried it

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Tue May 06, 2014 11:33 pm
by T4r4ntul4
applePi wrote:there is http://sourceforge.net/projects/arkeossceneedit/
ArkeosSceneEditor3D :A 3D scene editor for Ogre in Purebasic
but it needs PB v4.61 to work. there is no exe inside the zip file but source code and related files. i have'nt tried it
i tried that one, but gives me errors, and if i try to fix them i get even more errors...

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Wed May 07, 2014 12:29 am
by IdeasVacuum
There are translators to convert other file types to Ogre. There are also enough functions in PB to to write an importer for triangle any mesh format, so long as you know the format spec.

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Wed May 07, 2014 12:55 am
by Thunder93
I never played yet on this side of the fence. However I did download and make some alterations to have it work with PureBasic 5.22 LTS. It runs now, but I don't know a bloody thing about the operation of this. Here is the updated source codes, available in an archive package - http://s000.tinyupload.com/?file_id=892 ... 4105333296

T4r4ntul4 wrote:
applePi wrote:there is http://sourceforge.net/projects/arkeossceneedit/
ArkeosSceneEditor3D :A 3D scene editor for Ogre in Purebasic
but it needs PB v4.61 to work. there is no exe inside the zip file but source code and related files. i have'nt tried it
i tried that one, but gives me errors, and if i try to fix them i get even more errors...

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Wed May 07, 2014 11:12 pm
by T4r4ntul4
@thunder
got it compiled, but is still throwing errors.

iam going to make my own 3D editor. i can make it how i need it for my project. i think thats the best way, and i learn from it =)

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Thu May 08, 2014 12:16 am
by Thunder93
I noticed too that it was still throwing errors. But even with the version of PB used to create this, 4.61. It throwing the same errors while I'm messing around init. However, I did see reference to it being an alpha package.

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Thu May 08, 2014 2:02 am
by IdeasVacuum
iam going to make my own 3D editor. i can make it how i need it for my project. i think thats the best way, and i learn from it =)
I have written a lot of my own tools too - apps to make apps with :)
I would encourage you to give deepMesh a try though - if you don't like it or it does not meet your requirements, it will at least give you a better idea of what is good and what is not. It certainly could not be cheaper @6GBP/10USD/8EUR, yet there is a demo version to try.