PB and OpenGL calls
Posted: Fri May 02, 2014 1:43 am
Hello everybody!,
I am looking for a way to call OpenGL functions directly from PB. I really dont know how to achieve that and I couldnt really find anything useful on the forums that lead me in the right direction. So, does anyone know how to make this?
I know there must be a way as OpenGL is used eventually when rendering something on screen (at least in Linux and Mac by default) So I would like to know how to do that myself.
Thanks
I am looking for a way to call OpenGL functions directly from PB. I really dont know how to achieve that and I couldnt really find anything useful on the forums that lead me in the right direction. So, does anyone know how to make this?
I know there must be a way as OpenGL is used eventually when rendering something on screen (at least in Linux and Mac by default) So I would like to know how to do that myself.
Thanks