a play with Bridge.pb example part 1 (rolling a Chain)
Posted: Thu Mar 20, 2014 9:14 pm
Examples\3D\Bridge.pb
about rolling and unrolling of the Bridge plates chain like the window blind woody plates.
by attaching a motor to plate number 1, and a hinge joint between some fixed sphere and plate 1.
i have replaced the plane by a scaled cube because sometimes the plate 50 sink inside the plane, and a scaled cube seems better.
to position the bridge chain higher change -40 in line 56 to -4, also change -40 line 106 to -4.
to run the motor Press 'Z' , to unroll the chain press 'X' , to stop the motor press 'S'


about rolling and unrolling of the Bridge plates chain like the window blind woody plates.
by attaching a motor to plate number 1, and a hinge joint between some fixed sphere and plate 1.
i have replaced the plane by a scaled cube because sometimes the plate 50 sink inside the plane, and a scaled cube seems better.
to position the bridge chain higher change -40 in line 56 to -4, also change -40 line 106 to -4.
to run the motor Press 'Z' , to unroll the chain press 'X' , to stop the motor press 'S'


Code: Select all
;
; ------------------------------------------------------------
;
; PureBasic - PointJoint (Bridge)
;
; (c) 2011 - Fantaisie Software
;
; ------------------------------------------------------------
;
IncludeFile "Screen3DRequester.pb"
#CameraSpeed = 1
#NbPlanks = 50
#joint = 200
#axis = 205
Define.f KeyX, KeyY, MouseX, MouseY
Dim Plank(#NbPlanks)
If InitEngine3D()
Add3DArchive("Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive("Data/Scripts",#PB_3DArchive_FileSystem)
Add3DArchive("Data/Packs/desert.zip", #PB_3DArchive_Zip)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
WorldShadows(#PB_Shadow_Modulative, -1, RGB(127, 127, 127))
;Materials
;
CreateMaterial(0, LoadTexture(0, "Wood.jpg"))
GetScriptMaterial(1, "SphereMap/SphereMappedRustySteel")
CreateMaterial(2, LoadTexture(2, "Dirt.jpg"))
GetScriptMaterial(3, "Scene/GroundBlend")
; Ground
;
;CreatePlane(3, 500, 500, 5, 5, 5, 5)
CreateCube(3,1)
CreateEntity(3,MeshID(3),MaterialID(3), 0, -53, 0)
ScaleEntity(3,500,10,500)
EntityRenderMode(3, 0)
EntityPhysicBody(3, #PB_Entity_BoxBody, 0, 1, 1)
; Bridge
CreateCube(1, 1.0)
For i = 1 To #NbPlanks
Plank(i)=CreateEntity(#PB_Any, MeshID(1), MaterialID(0))
ScaleEntity(Plank(i), 2.8, 0.8, 20)
MoveEntity(Plank(i), i * 3, -40, 0, #PB_Absolute)
EntityPhysicBody(Plank(i), #PB_Entity_BoxBody, 1.0)
Next i
SetEntityMaterial(Plank(1), MaterialID(2)) ; mark plate 1 with Dirt material
;Debug EntityX(Plank(1)): Debug EntityY(Plank(1)): Debug EntityZ(Plank(1))
Pas.f = 1.5
;;;;;PointJoint(#PB_Any, EntityID(Plank(1)), -Pas, 0, -5)
For i= 1 To #NbPlanks-2
Joint=PointJoint(#PB_Any, EntityID(Plank(i+1)), -Pas, 0, -5, EntityID(Plank(i)), Pas, 0, -5)
Next i
;PointJoint(#PB_Any, EntityID(Plank(#NbPlanks)), Pas, 0, -5)
PointJoint(#PB_Any, EntityID(Plank(#NbPlanks-1)), Pas, 0, -5, EntityID(Plank(#NbPlanks)), -Pas, 0, -5)
;;;;;PointJoint(#PB_Any, EntityID(Plank(1)), -Pas, 0, 5)
For i= 1 To #NbPlanks-2
Joint=PointJoint(#PB_Any, EntityID(Plank(i+1)), -Pas, 0, 5, EntityID(Plank(i)), Pas, 0, 5)
Next i
;PointJoint(#PB_Any, EntityID(Plank(#NbPlanks)), Pas, 0, 5)
toto=PointJoint(#PB_Any, EntityID(Plank(#NbPlanks-1)), Pas, 0, 5, EntityID(Plank(#NbPlanks)), -Pas, 0, 5)
; Objects
;
CreateSphere(2, 2, 30, 30)
C = Plank(1)
For i = 10 To #NbPlanks/2
Perso = CreateEntity(#PB_Any, MeshID(2), MaterialID(1), EntityX(C) +i * 5, EntityY(C)+ i * 2, EntityZ(C))
EntityPhysicBody(Perso, #PB_Entity_SphereBody, 1.0, 0.3, 0.5)
Next i
; Camera
;
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, -50, 10, -60, #PB_Absolute)
CameraLookAt(0, EntityX(C) + 25, EntityY(C) - 15, EntityZ(C))
; Skybox
;
SkyBox("desert07.jpg")
; Light
;
CreateLight(0, RGB(255, 255, 255), 100, 800, -500)
AmbientColor(RGB(20, 20, 20))
CreateSphere(#axis, 2) ; the axis
CreateEntity(#axis, MeshID(#axis), MaterialID(2), 0, -40, 15)
EntityPhysicBody(#axis, #PB_Entity_StaticBody)
HingeJoint(#joint,EntityID(#axis),0,0,2, #False,#False,#True, EntityID(Plank(1)),1.4 ,0.4, 15, #False,#False,#True)
EnableHingeJointAngularMotor(#joint, #True, 0, 100)
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Space)
ApplyEntityImpulse(Plank(#NbPlanks/2), 0, 9, 0)
EndIf
If KeyboardPushed(#PB_Key_Z )
;ApplyEntityImpulse(Plank(1), 1, 0, 0, 2,0,0)
EnableHingeJointAngularMotor(#joint, #True, 90, 100)
ElseIf KeyboardPushed(#PB_Key_X )
EnableHingeJointAngularMotor(#joint, #True, -90, 100)
ElseIf KeyboardPushed(#PB_Key_S )
EnableHingeJointAngularMotor(#joint, #False, -90, 100)
EndIf
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
MoveCamera (0, KeyX, 0, KeyY)
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
RenderWorld()
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf
End